Full Description
Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.
Contents
Narrative Aesthetics in Video Games: An Introduction
Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality
Jumanji Brought into Reality: Game as Drama, Drama as Game
Fallout: Following the Footsteps of Apocalypse
Living Narrative Worlds: Assemblage and Multistability within Ian Cheng's Emissaries Trilogy
"Mining for Lies" Enacting the Player Style through Performing Strategies in Archival Narratives
Use of Film Language in Full- Motion Video Games
Extension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video Games
From Press Start to Prologue: An Analysis of Game Opening Titles
Ludonarrative Dissonance in Black Mirror: Bandersnatch
An Analysis of the Real- Time Strategy Games: The Nineties
"Would You Stop Changing My Games?" Structures of Narrative Discourse in Video Games
Last Day of June: Work of Mourning and Narrative Effects
Exploring Digital Games as Post- Human Systems
Is Monty Python a Role- Playing Game?
From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games
Video Games as Contemporary Storytelling Machines
Narrative Aesthetics in Video Games: A Conclusion