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Full Description
This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program. Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers, educators, practitioners, and students. Each topic will be covered in 2-3 chapters with one introducing basic theory and the other one or two covering recent advances and/or special topics. Part II will be on applications in fields such as economics, management science, engineering, biology, and the social sciences.
Contents
Part I: Theory.- Historical Overview.- Introduction to the Theory of Games.- Repeated Games.- Multistage Games.- Zero-Sum Differential Games.- Nonzero-Sum Differential Games.- Evolutionary Games.- Mean-Field Games.- Stochastic Games.- Learning in Games.- Network Games.- Cooperative Dynamic Games.- Numerical Methods.- Part II: Applications.- Part IIA: Economics.- Resource Economics.- Environment Economics and Climate Change.- Industrial Organization. Macroeconomics.- Energy Markets.- Health Economics.- Auctions.- Mechanism Design.- Part IIB: Management Science.- Operations Management.- Marketing.- Finance.- Accounting.- Part IIC: Engineering.- Robust Designs.- Aerospace.- Transportation.- Security.- Power Systems & Smart Grids.- Communications Networks (Pricing, Congestion Control, Routing, Flow Control).- Part IID: Pursuit-Evasion Games.- Part IIE: Biology (Applications of Evolutionary Game Theory).- Part IIF: Social Networks.