Context Aware Human-Robot and Human-Agent Interaction (Human-computer Interaction Series)

個数:

Context Aware Human-Robot and Human-Agent Interaction (Human-computer Interaction Series)

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 298 p.
  • 言語 ENG
  • 商品コード 9783319373478
  • DDC分類 005.437

Full Description

This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of the environment around them, and react to various situations. Researchers from around the world present the main techniques for tracking and analysing humans and their behaviour and contemplate the potential for these virtual humans and robots to replace or stand in for their human counterparts, tackling areas such as awareness and reactions to real world stimuli and using the same modalities as humans do: verbal and body gestures, facial expressions and gaze to aid seamless human-computer interaction (HCI).

The research presented in this volume is split into three sections:

·User Understanding through Multisensory Perception: deals with the analysis and recognition of a given situation or stimuli, addressing issues of facial recognition, body gestures and sound localization.

·Facial and Body Modelling Animation: presents the methods used in modelling and animating faces and bodies to generate realistic motion.

·Modelling Human Behaviours: presents the behavioural aspects of virtual humans and social robots when interacting and reacting to real humans and each other.

Context Aware Human-Robot and Human-Agent Interaction would be of great use to students, academics and industry specialists in areas like Robotics, HCI, and Computer Graphics.

Contents

Preface.- Introduction.- Part I User Understanding through Multisensory Perception.- Face and Facial Expressions Recognition and Analysis.- Body Movement Analysis and Recognition.- Sound Source Localization and Tracking.- Modelling Conversation.- Part II Facial and Body Modelling Animation.- Personalized Body Modelling.- Parameterized Facial modelling and Animation.- Motion Based Learning.- Responsive Motion Generation.- Shared Object Manipulation.- Part III Modelling Human Behaviours.- Modelling Personality, Mood and Emotions.- Motion Control for Social Behaviours.- Multiple Virtual Humans Interactions.- Multi-Modal and Multi-Party Social Interactions.

最近チェックした商品