Full Description
This book constitutes the refereed proceedings of the 13th International Conference on Computers and Games, CG 2026, held as a Maastricht, The Netherlands, during June 19-20, 2026.
The 16 full papers included in this book were carefully reviewed and selected from 25 submissions. They are organized in the following topical sections: Game Analysis; Machine Learning in Games; Search and Solving; Imperfect-Information and Card Games.
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