Advances in Computer Games : 19th International Conference, ACG 2025, Virtual Event, October 21-23, 2025, Revised Selected Papers (Lecture Notes in Computer Science)

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Advances in Computer Games : 19th International Conference, ACG 2025, Virtual Event, October 21-23, 2025, Revised Selected Papers (Lecture Notes in Computer Science)

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Full Description

This book constitutes the refereed post proceedings of the 19th International Conference on Advances in Computer Games, ACG 2025, held online, during October 21-23, 2025.

The 17 full papers included in this book were carefully reviewed and selected from 30 submissions. They were organized in topical sections as follows: Game Solvers, Engagement and Fairness, Large Language Models, Learning and Tree Search, Human Gameplay, Imperfect Information Games.

Contents

.-Game Solvers.

.- Relevance-Zone Reduction in Game Solving.

.- SEGClobber- A Linear Clobber Solver.

.- MCGS: A Minimax-based Combinatorial Game Solver.

.- Engagement and Fairness.

.- Player Preferences For Play Of The Game: A Study Of Player Engagement On
Video Game Highlights.

.- Mechanism Design for Player-Judged Games.

.- Large Language Models.

.- Enhancing Cost-Effective Large Language Models with Reinforcement Learning
for Multi-Turn Text-based Environments.

.- Real time expert chess commentary using LLM.

.-  SpinGPT: A Large-Language-Model Approach to Playing Poker Correctly.

.- Learning and Tree Search.

.- Mastering Othello with genetic algorithm and reinforcement learning.

.- Static and Intrinsic Diversity in Go Agents.

.- Adapting MCTS Algorithms for Stochastic Games- An Example on EinStein
W¨urfelt Nicht!.

.- Evolutionary Tree Search for Turn-Based Strategy Games.

.- Human Gameplay.

.- Making KataGo HumanSL More Human-Like for Amateur-Level Play.

.- Measuring Strategic Similarity Between Human and Engine-Generated Chinese
Chess Opening Trees.

.- Imperfect Information Games.

.- Rule-Based Red Piece Inference and Board Evaluation in the Imperfect Infor
mation Game Geister.

.- An Application of Secure Computation to Tagiron.

.- Leveraging Answer Set Programming for Information Set Computation in Im
perfect Information Games.

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