Computer-Human Interaction Research and Applications : 9th International Conference, CHIRA 2025, Marbella, Spain, October 20-21, 2025, Proceedings, Part III (Communications in Computer and Information Science 2836) (2026. Approx. 500 p. 235 mm)

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Computer-Human Interaction Research and Applications : 9th International Conference, CHIRA 2025, Marbella, Spain, October 20-21, 2025, Proceedings, Part III (Communications in Computer and Information Science 2836) (2026. Approx. 500 p. 235 mm)

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  • 製本 Paperback:紙装版/ペーパーバック版
  • 言語 ENG
  • 商品コード 9783032164537

Full Description

The three volume set CCIS 2834-2836 constitutes the proceedings of the 9th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2025, held Marbella, Spain, during October 2025. 

The 21 full papers and 64 short papers presented in the proceesings were carefully reviewed and selected from 106 submissions. These papers focus on the research advancements and practical applications within various areas in the field of Computer-Human Interaction, including Human Factors and Information Systems, Interactive Devices, Interaction Design and Adaptive and Intelligent Systems.

The papers were organized in topical sections as follows: 

Part I: Human Factors for Interactive Systems, Research, and Applications; 

Part II: Interactive Devices; Adaptive and Intelligent Systems; 

Part III: Interaction Design.

 

Contents

.- Interaction Design
.- Transforming User Interface Designs for Mixed Reality Using a Meta-UI Tool Prototype.
.-  Designing for Wow: Empowering Women Through a Pelvic Health App.
.- Visual Feature Preferences for Human Vehicle Communication in Mixed Traffic.
.-  A Front-End UI Incorporating an Error Detection Function and a Virtual Execution Environment for Setting Rules for IoT Device Behaviors.
.-  Exploring Design Alternatives for Automated Web GUI Generation.
.-  A Usability and Universal Design Investigation into Scrolljacking for Web Pages,
.-  Effect of 360-Degree Video with View Manipulation on Communication and Creative Output in Hybrid Work Environments.
.- Development of the PEDADI Educational Gamification Design Framework.
.-  Human-Centered Design for a Usable Privacy SCALE in Healthcare.
.-  Playing by Ear: Advancements in Sound-Based Game Accessibility.
.-  Exploring Social Robot-Based Games for Enhancing Sustainable Living at Home: A Co-Design Study with Families with Children.
.-  Serious Games for Climate Change Engagement: A User-Centered Design Approach.
.- An Exploratory Study of User Perceptions and Experiences with User Interfaces that Use Artificial Intelligence: Implications for Design.
.- Santa Clara 3D: Digital Reconstruction and Storytelling of a Francoist Concentration Camp.
.- Enhancing Industrial Efficiency and Sustainability: A Web-based Interoperable Solution for Industrial Forms Management.
.- Designing Interactive Technology Roadmaps: A Visual Analytics Approach.
.-  Does Adding Multimodal Emotional Input to an LLM Chatbot Improve the User's Affective Experience?.
.-  Interactive Visualization of the Changing Light Environment in the Arctic Ocean.
.-  A Narrative Visualization Tool for Personalized Exploration of Long-Distance Hiking Trails.
.- Designing for (Digital) Nomad-AI Interaction.
.-  An Architecture for Predictive Path Planning on Simulated Robotics.
.-  Leveraging Augmented Reality for Enhanced Smart and Connected Product Design: An Experimental Approach.
.- In-Situ Audio Experiences: Leveraging RAG and TTS for Accessible, Hyperloca lHeritage Engagement.
.- Human-Centred LLMs in Personalized Healthcare :A Survey.

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