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Full Description
Mean-Field-Type Game Theory I is the first of two volumes that together form a comprehensive treatment of mean-field-type game theory and applications focused on finding state-of-the-art solutions to issues surrounding the next generation of cloud social networking, smart energy systems, transportation and wireless networks. The text shows how mean-field-type game theory provides the ideal framework for designing robust, accurate and efficient algorithms for the autonomous and distributed architectures on which future cities and networks will rely to improve the efficiency and flexibility, security and quality of life.
This first volume enables readers to develop a solid understanding of mean-field-type game theory. It covers key theoretical results such as the stochastic maximum principle and dynamic programming in both discrete and continuous time. The book also covers a wide range of techniques for modeling, designing and analyzing risk and uncertainties using game theory, as well as state-of-the-art distributed mean-field learning algorithm techniques.
Mean-Field-Type Game Theory I: Foundations and New Directions is an ideal resource for academic researchers, and advanced undergraduate and graduate students, surveying basic ideas and advanced topics.
Contents
Part 1. Discrete State Markov Games of Mean-Field Type.- Chapter 1. One-Shot Mean-Field-Type Games.- Chapter 2. Markov Games.- Chapter 3. Mean-Field-Type Games with Discrete State Spaces.- Part 2. Equilibrium Principles.- Chapter 4. Stochastic Maximum Principle.- Chapter 5. Dynamic Programming Principle.- Part 3. Classes of Mean-Field-Type Games .- Chapter 6. Non Asymptotic Mean-Field-Type Games.- Chapter 7. Linear-Quadratic Mean-Field and Mean-Field-Type Differential Games.- Chapter 8. Mean-Field-Type Games with Jump and Regime Switching.- Chapter 9. MASS: Master Adjoint Systems.- Chapter 10. Semi-Explicit Solutions in Non-Quadratic Mean-Field-Type Games.- Chapter 11. Stackelberg Mean-Field-Type Games.- Chapter 12. Mean-Field-Type Games Driven by Rosenblatt Noises.- Chapter 13. Mean-Field-Type Games with Asymmetric Information.- Chapter 14. Difference Games of Mean-Field Type.- Part 4. Wrap-up.- Chapter 15. Conclusions and New Directions.