Innovative Technologies and Learning : 8th International Conference, ICITL 2025, Oslo, Norway, August 5-7, 2025, Proceedings, Part II (Lecture Notes in Computer Science)

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Innovative Technologies and Learning : 8th International Conference, ICITL 2025, Oslo, Norway, August 5-7, 2025, Proceedings, Part II (Lecture Notes in Computer Science)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 419 p.
  • 言語 ENG
  • 商品コード 9783031981968

Full Description

The two-volume set, LNCS 15913 and 15914, constitutes the refereed conference proceedings of the 8th International Conference on Innovative Technologies and Learning, ICITL 2025, held in Oslo, Norway, during August 5-7, 2025.

The 82 papers included in these proceedings were carefully reviewed and selected from 214 submissions. The papers are organized in the following topical sections:

Part I: Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems; VR/AR/MR/XR in Education.

Part II: Pedagogies to Innovative Technologies and Learning; STEM/STEAM Education; Application and Design of Generative Artificial Intelligence in Education.

Contents

.- Pedagogies to Innovative Technologies and Learning.

.- Exploring the Impact of Mind Maps in Information Security Courses.

.- Screencasting as an Assessment Tool in Online Research and Comprehension.

.- The Impact of Aesthetic Sensibility, Color Psychology, and Design Self-Efficacy on Designing Preschool Teaching Aids.

.- Advancing Language Proficiency Through Immersive Video Technologies: A Study on 360-Degree and Traditional Video in EFL Assessment and Feedback

.- Enhancing the Development and Learning Effectiveness of Additive Manufacturing Teaching Materials within Digital Industries.

.-  An Ubuntu-informed IS Paradigm Grid as a Graduate Teaching Tool.

.- Teaching Ubuntu Information Systems Ethics Using Bloom's Taxonomy.

.- Design Thinking Process Employed in Real-Life Design Studio Context: A case study from Sri Lanka.

.- Development of a Strategy for Digital Innovation An Analysis of a Collaborative Project on Education and Practice.

.- Fostering Affective-Domain Learning Objectives in Design Thinking: The Impact of Online Collaborative Whiteboards on Basic Psychological Needs .

.- A Pre-Experimental Study on the Implementation of Joyful and Game-Based Learning Using Quizizz to enhance Students' Interest and Cognitive Learning Outcomes in Lathe Machining.

.- The Effect of Video Project Based Learning on the Practical Competency of Multilevel Turning: An Experimental Study.

.- The Impact of Feedback Using an Electronic Laboratory Notebook on Students' Learning Performance: An Investigation in an Entrepreneurial Risk Awareness Course.

.- The Impact of a Palliative Care Chatbot on Nurses' Self-Efficacy.

.- Can we change two-semester academic year to Trimester semester system?‾ meeting competitive world with effective educational policy upgrade ‾ .

.- Incorporating Video-Based Learning Media in English Class Using Cooperavite-Learning Approach (Study Case Elementary School Plus Latansa Demak, Indonesia)

.- Enhancing Medical Students' Higher-Order Thinking Skills: A Brain-Based Learning Approach Integrated with Educational Technology.

.- Investigating the integration of Cyber Safety Awareness with Game-based learning to improve cyber safety awareness in South African schools.

.- What disrupts practice based learning with emerging learning technologies (VR, AR, AI).

.- Enhancing Chinese Character Learning for Vietnamese Students in Taiwan Using the Hanzi Tree App.

.- Systematic Literature Review on Psychological Capital and Yoga.

.- Cultivating Sustainable Self-Regulated Learning Strategies in Digital Learning Courses.

.- Educational Transformation - A Failed Prediction? A Decennial Cross-sectional Study within Norwegian Teacher Education.

.- Teachers' Satisfaction toward the Learning Ecosystem to Enhance Coding & AI Skill with Code Combat Platform and Educational AI Innovation for Youth.

.- Supporting Reflective Practice in Community Health Nursing Education: Integrating ChatGPT as an Tool.

.- STEM/STEAM Education.

.- Maker Learning in Robotic Summer Camps for Girls: A Focus on Problem-Solving.

.- Model-based STEM technical and vocational education explores student's entrepreneurial scientific thinking abilities: Taking beverage preparation as an example.

.- Exploring the Far Transfer Effect and Self-Efficacy of Hugging Strategy in STEM Education.

.- Application and Design of Generative Artificial Intelligence in Education.

.- Enhancing Learning Through Summarization Using a Fine-Turned T5 Model.

.- Integrating Generative Artificial Intelligence with Self Explanations Scaffolding to Enhance Students' Problem Solving Skills and Learning Performance.

.- Taking Socratic Learning Seriously: A Pilot Study on the Use of AI in a Basic Logic Course.

.- Enhancing Language Learning through AI-Driven Feedback and Collaborative Virtual Reality.

.- Does AI-Enhanced POPBL Foster Self-Efficacy, Reduce Cognitive Load, and Enhance Psychological Readiness for Fatherhood?.

.- AI-Assisted Self-Regulated Strategy Development: A Pathway to Strengthening L2 Writing Self-Efficacy.

.- GAI-Powered Brainstorming as a Catalyst for Student Self-Efficacy and Motivation in Management Education.

.- Gen AI-Assisted Management Learning: A Perspective on the Alignment of Intrinsic and Extrinsic Motivation.

.- An Intelligent Learning Resource Retrieval System Based on Semantic Understanding and Difficulty Prediction.

.- The Performance of the Students using GAI-Supported Learning Evaluation and Reflection based on Bloom's Taxonomy in Self-Regulated Learning.

.- A Generative AI-Supported Flipped Classroom Model for Personalized Skill Training in Engineering Woodworking Education.

.- Ecosystem for the Development of Digital Transformation and Digital Competences of Erasmus+ Project Coordinators.

.- Investigating the Influence of Autonomy, Competence, Relatedness, and Excitement on User Satisfaction with ChatGPT: A Self-Determination Theory Perspective.

.- An Inquiry on the Usability of Generative AI in Design Education.

.- Enhancing Learner Engagement in Chulalongkorn University MOOC Computing Courses: Insights from Behavioral Trends and Analyses of Multiple Large Language Models.

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