Extended Reality : International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part III (Lecture Notes in Computer Science 15739) (2025. xvii, 280 S. XVII, 280 p. 75 illus. 235 mm)

個数:

Extended Reality : International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part III (Lecture Notes in Computer Science 15739) (2025. xvii, 280 S. XVII, 280 p. 75 illus. 235 mm)

  • 在庫がございません。海外の書籍取次会社を通じて出版社等からお取り寄せいたします。
    通常6~9週間ほどで発送の見込みですが、商品によってはさらに時間がかかることもございます。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合がございます。
    2. 複数冊ご注文の場合、分割発送となる場合がございます。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版
  • 商品コード 9783031977657

Full Description

The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.
The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:
Part I: Virtual Reality; and Augmented and Mixed Reality.
Part II: Extended Reality; and Extended Reality in Education and Learning.
Part III: Transforming Research and Clinical Interventions with eXtended Reality.
Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.
Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.
Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.
Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.

Contents

.- Transforming Research and Clinical Interventions with eXtended Reality.

.- Design of a multi-user closed-loop architecture focused on Virtual Reality response to multimodal inputs: A multisensory environment use case.

.- Cardboard VR games for rehabilitation of emotion recognition.

.- Expanding Perception: The Metaverse as a New Frontier in Neuropsychoncology.

.- Leveraging Biometric Measurements in Virtual Reality for Improving Public Speaking Skills.

.- An eye-controlled joystick with voice control for operating a simulated and real electric wheelchair.

.- Reduction in End-of-life Care Anxiety in Family Caregivers of Individuals in Palliative Care: Results of a Pilot Exploratory Study using a Canadian Virtual Reality Technology.

.- DUAL-REHB, a new 360o dual-task based app for rehabilitation in aging: usability study.

.- Design and Development of a Virtual Reality Prototype for a Smart Waiting Room Promoting Occupants' Well-Being.

.- Cognitive Flexibility and Metaphorical Cognition in Aging: Unlocking Cognitive Adaptability through Virtual Reality.

.- A Bibliometric Study on Extended Reality (ER) in Human Resource Management (HRM).

.- Extended Reality (ER) Applications in Banking and Finance: A Bibliometric Analysis.

.- Virtual Memory Ecological Battery (V-MEB): A Pilot Study on VR-Based Assessment for Early Detection of Cognitive Decline.

.- Component-Based Architecture for Vital Signs Training in Virtual Reality Nursing Education.

.- Effects of a Pilot Virtual Reminiscence Intervention to Promote Storytelling in Older Adults with Dementia.

.- 360o nature videos for nursing home residents with dementia: Protocol of a randomized controlled trial.

.- Multimodal cyber space for healing and human interaction for hospitalized patients.

.- Development and evaluation of an augmented reality tool for training left atrial appendage occlusion interventions.

.- MiRR (Mixed Reality Rehabilitation) - Preliminary Feasibility and Usability Study Using Mixed Reality for Motor and Cognitive Rehabilitation.

.- VR Training for Corporate First Aid Responders.

最近チェックした商品