Higher Education Learning Methodologies and Technologies Online : 6th International Conference, HELMeTO 2024, Rome, Italy, September 25-27, 2024, Revised Selected Papers, Part I (Communications in Computer and Information Science 2467) (2025. 400 S. Approx. 400 p. 235 mm)

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Higher Education Learning Methodologies and Technologies Online : 6th International Conference, HELMeTO 2024, Rome, Italy, September 25-27, 2024, Revised Selected Papers, Part I (Communications in Computer and Information Science 2467) (2025. 400 S. Approx. 400 p. 235 mm)

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Full Description

The two-volume set CCIS 2467 and 2468 constitutes the refereed post-conference proceedings of the 6th International Conference on Higher Education Learning Methodologies and Technologies Online, HELMeTO 2024, held in Rome, Italy, during September 25-27, 2024. 

The 46 revised full papers presented in these proceedings were carefully reviewed and selected from 101 submissions. The papers are organized in the following topical sections:

Part I: Artificial Intelligence in Education - Emerging Technologies and Digital Transformation in Education.
Part II: Inclusion, Well-being, and Student Support - Educational Policy, Ethics, and Teacher Professional Development.

Contents

 

.- Artificial Intelligence in Education.

.- Enhancing Active Learning in Education through ChatGPT and Concept Maps: A Case Study.

.- Explaining Stress Factors Among Higher Education Students.

.- Introducing Generative AI in Higher Education: two case studies in engineering and humanities disciplines.

.- Leveraging Generative AI in Pre-Service Teacher Training: Insights into Assessment as Learning.

.- Comparative Evaluation of ChatGPT and Students in the Outcomes of Online Learning Courses Related to Security.

.- Developing an AI-Powered System that Promotes Interactive Learning and Engagement.

.- Artificial Intelligence Integration Toolkit for Computer Science Education.

.- Towards the Improvement of Learning Task Generation by Combining Large Language Models with Linked Open Data.

.- Argumentative Maps, GenAI and multimodality: A quasi-experiment to develop argumentative skills in undergraduates.

.- Integrating AI and Flipped Learning: A Modern Framework for Initial Teacher Training.

.- Toward AI Literacy How Future Educators View the Role of Artificial Intelligence in Schools.

.- Enhancing Student Outcomes: Machine Learning Stacked Classifiers in Higher Education.

.- Human and Artificial Agent Interaction to provide Generative Feedback at University.

.- AI powered chatbot assistant for course organization.

.- AI in CS Education: Transformative Interventions and Research Frameworks.

.- Entropy-based Federated Learning to predict students' dropout.

.- AI Mediated Learning Architectures.

.- Emerging Technologies and Digital Transformation in Education.

.- A.T.E.N.A. Teaching with 3D Models Optimal Conditions to Support Memory Acquisition and Retrieval.

.- Identifying early TPACK signs in an undergraduate students' documentational work activity in an advanced mathematics course.

.- Blended Learning with MOOCs: An Example of Use in the Training of Computer Science Students.

.- A Case Study for Video Game Usability Research with Fortnite Creative.

.- Fostering Media Education: a contemporary artwork through the lens of accessibility.

.- Design and Organization of Assessment Using the MOODLE.

.- Museum education meets digital technologies: impacts on teaching and teacher training.

.- Child-NAO robot interaction: a study from the educator mediation perspective.

.- Enhancing Learning Motivation through Virtual Worlds and Intelligent Tutoring Systems: a narrative review.

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