Design, User Experience, and Usability : 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I (Lecture Notes in Computer Science)

個数:

Design, User Experience, and Usability : 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I (Lecture Notes in Computer Science)

  • 在庫がございません。海外の書籍取次会社を通じて出版社等からお取り寄せいたします。
    通常6~9週間ほどで発送の見込みですが、商品によってはさらに時間がかかることもございます。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合がございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 424 p.
  • 商品コード 9783031932205

Full Description

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

Contents

Information Design and Visualization: Enhancing Public Awareness of Air Quality: Evaluating Communication Strategies and Design Prototypes using a Design-Based Implementation Research Approach.- From Displays to Real Environments: Research and Design Guidelines for the Application of the Monk-White Illusion.- Visualizing Peace and Transition Process Trajectories: Enhancing Decision-Making through PeaceTech and Iterative Design.- Mapping Nordic Design Policy Evolution: A Visual Analytics Approach to Governance Transitions.- Attention Characteristics of Dynamic Content by Visual Elements.- Utilization of CMF Elements as Kansei Value in UI design.- Visualization Analysis of Literature in the Design Issues Journal from the Perspective of Sustainable Development.- From Drawings-centered to Space-centered: The Application of a Model-based Spatial Database and Visualization in the Interior Design of the Palace Buildings in Yuanmingyuan.- A Study on the Visualization of Parts Manufacturing Prognoses Based on Machine-Learning Algorithms for Supporting Decision-Making in CAD Modelling.- Visualization of the Relationship-Creation Process in Online Environment.- Nudging with Narrative Visualization: Communicating to a Student in the MOOC Courseware. Emotional Interaction and Persuasive Design: The Influence of Emotional Elements on UI Cognition Through Interaction.- Research on the Role of Personalized Desig of Digital Humans in Museums in Enhancing Users' Emotional Experience.- Emotional Interaction in Urban Public Art: A Symbiotic Relationship Between Human-Computer Interaction and Emotional Publics.- Research on the Application of Emotional Interaction Design in Charity Posters.- Children's Chess Robots Design Based on CAPS Theory and Kansei Engineering: Constructing Intelligent Educational Tools to Promote Children's Cognitive and Emotional Development.- Competition, Cooperation, or Both? A Field Study on a Persuasive Smartwatch Fitness Application with Intergroup Competition for Promoting Physical Activity.- AI-Enhanced Emotional Design: Transferring Biosignal Data to Music by Integrating Artificial Intelligence.- Designing Emotional Interaction in Smart Homes: Actor-Network Theory for Enhanced User Experience. Interactive Systems and User Behavior: Honesty or Harmony? How Friendships Shape Frustration Reporting in Usability Tests.- Speaking Fast, Speaking More: How Personality and Social Context Affect User Interview Dynamics - A Transcript Text Analysis.- Interactive Behavior and Experience in Social Activities within Virtual Spaces: An Exploratory Study.- Promoting Healthy Hydration Among College Students: A Behaviour Design Approach Integrating the Fogg Behavior Model for Sustainable Development Goals.- Wearable Product Design for Pain Management and Behavioural Support in Bipolar Disorder.- User Interaction Behavior Analysis for Cognitive Load Detection in Online Learning Processes.- An Empirical Study of Video Duration on Users' Discontinuous Sage Intention: Based on the TAM Model.

最近チェックした商品