Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part IV (Lecture Notes in Computer Science) (2024)

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Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part IV (Lecture Notes in Computer Science) (2024)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 268 p.
  • 商品コード 9783031717123

Full Description

The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024.

The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.

Contents

.- Human Behavior in Extended Reality.

.- The Mediating Effect of Presence on Musical Emotions in Virtual Environments.

.- Effects of 6DoF Motion on Cybersickness in Interactive Virtual Reality.

.- Is immersivity important in training soft skills in the metaverse?.

.- Assessing Sense of Presence and Emotions in Virtual Reality based on Job-Related Expertise: A Pilot Study with Police Officers.

.- The impact of virtual reality social platforms on autobiographical memory and self-disclosure: an experimental study.

.- Effective Navigation in VR Spaces Using Visual and Auditory Stimulation.

.- Evaluation of the Effectiveness of Traditional Training vs. Immersive Training: A Case Study of Building Safety & Emergency Training.

.- Extended Reality in Education.

.- Exploring the Impact of AI-Driven Virtual Assistants in AR and VR Environments for Special Needs Education: A Quantitative Analysis.

.- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study.

.- OcuLeO: Immersive VR Learning Adventure.

.- Immersive 360o Experiences for Geoscience Learning.

.- GardenWords - A garden watering AR game for learning vocabulary using speech.

.- An Authoring Tool for XR Learning Environments.

.- Development and Evaluation of Mobile Augmented Reality for Astronomy (MARA).

.- Design principles for pedagogical agents in a virtual reality learning environment: providing explanations in real-time using natural language processing.

.- Cyber Social Security Education.

.- Virtual Reality for Synchronous Learning in Higher Education.

.- Interland4All - Using AR to Promote a Safe and Responsible Use of the Internet by Frail Children.

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