Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part III (Lecture Notes in Computer Science) (2024)

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Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part III (Lecture Notes in Computer Science) (2024)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 352 p.
  • 商品コード 9783031717093

Full Description

The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024.

The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.

Contents

.- Extended Reality in Rehabilitation.

.- Virtual Reality for Carpal Tunnel Syndrome Rehabilitation: A Comprehensive Approach to Therapeutic Efficacy.

.- Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: a Preliminary Study.

.- Validation of a MediaPipe system for markerless motion analysis during virtual reality rehabilitation.

.- Exploring the Application and Usability of Emerging Technologies in Neuromotor Rehabilitation for a Patient with 5q-Spinal Muscular Atrophy Type 2 Receiving a Gene-Based Therapy: A Single Case Study.

.- Virtual Reality and Virtual Human in support of rehabilitation methods such as lip reading.

.- Extended Reality in Industry.

.- Augmented Reality for Enhanced Usability and Functionality of Industrial SCADA Systems.

.- Instructive HMI Approach Based on Augmented Reality for UFactory Lite 6 Robotic Arm Basic Control.

.- 3D Virtual System for Learning in the Interpretation of Piping and Instrumentation Diagrams Using the ISA 5.1 Standard.

.- 3D virtual system for training operators in automatic control of a two-phase separator.

.- An Approach Toward Training Better Construction Industry Installers by Using Augmented Reality.

.- Development of Educational Tools for Industrial Control using HIL Simulation.

.- Managing Training Scenarios in a Distributed Virtual Electrician Training System.

.- Extended Reality in Cultural Heritage and Performing Arts.

.- A tool for the analysis and Virtual Reality visualization of the virtual restoration of Cultural Heritage 3D models.

.- Exploring Acoustics Perception through XR Spatial Audio Experiences: Experiments and Data Collection for the 'Listen to The Theatre' Project.

.- Beneath the Louvre pyramid: Immersive auralisation workflow for evaluating potential acoustic treatments.

.- The Missing Sky: a dome for the SS. Medici of Alberobello. VR for heritage valorization.

.- Integration and (re)Use of Digital Data in a Geomatics-Virtual Reality Workflow for Heritage Site Virtual Reconstruction: The Case of Tiwanaku UNESCO Site, Bolivia.

.- LLM-Aided Museum Guide: Personalized Tours Based on User Preferences.

.- Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition.

.- Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System.

.- chnological Representations of Architectural Space: A Comparative Analysys of Kundmanngasse Haus and Casa Batlló.

.- A case study in XR live performance.

.- Designing digital solutions in the cultural heritage and tourism industry for advancing visitors' experiences: SMEs needs, preferences, and expectations.

.- Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage.

.- An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project.

.- Re-reading Calvino: "Il Barone Rampante" in the Metaverse.

.- A View-planning Approach to 3D Reconstruction.

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