Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part II (Lecture Notes in Computer Science) (2024)

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Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part II (Lecture Notes in Computer Science) (2024)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 371 p.
  • 商品コード 9783031717031

Full Description

The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024.

The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.

Contents

.- Extended Reality in Health and Medicine.

.- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment.

.- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology.

.- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion.

.- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?.

.- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases.

.- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.

.- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease.

.- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease.

.- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality.

.- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning.

.- 'HeadTurner VR'- Developing a virtual reality game for measuring neck mobility.

.- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes.

.- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems.

.- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization.

.- Fostering Interactive Mindfulness Experiences in VR.

.- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery.

.- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.

.- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial.

.- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits.

.- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence.

.- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm.

.- A Mixed Reality Tool for Orthopedic Preoperative Planning Support.

.- Mixed Reality Application for Treatment Planning in Radiotherapy.

.- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study.

.- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator.

.- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies.

.- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab.

.- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management.

.- VR-based Empathy experience for nonprofessional care-giver training.

.- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis.

.- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.

.- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.

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