Universal Access in Human-Computer Interaction : 18th International Conference, UAHCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II (Lecture Notes in Computer

個数:

Universal Access in Human-Computer Interaction : 18th International Conference, UAHCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II (Lecture Notes in Computer

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合、分割発送となる場合がございます。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 422 p.
  • 商品コード 9783031608803

Full Description

This three-volume set LNCS 14696-14698 constitutes the refereed proceedings of the 18th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 - July 4, 2024.

The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions.

The UAHCI 2024 proceedings were organized in the following topical sections:

Part I: User Experience Design and Evaluation for Universal Access; AI for Universal Access.

Part II: Universal Access to Digital Services; Design for Cognitive Disabilities; Universal Access to Virtual and Augmented Reality.

Part III: Universal Access to Learning and Education; Universal Access to Health and Wellbeing; Universal Access to Information and Media.

Contents

Part 1: Universal Access to Digital Services: Designing Cybersecurity Awareness Solutions for Young People in Rural Developing Countries: Insights and Lessons Learned.- Feedback as a Form of User Involvement in the Digital Realm.- Co-Creating Value with Cognitive Accessibility Features in Digital Services: Enablers and Barriers.- Remote Secure Online Voting System Development.- Designing for Inclusion and Diversity in Big Tech Reports: A Gray Literature Analysis.- How Order and Omission of Web Content Can Vary Unintentionally Across User Cohorts: A Review.- Mapable: Accessible Web-based Indoor Maps for People with Diverse Interaction and Information Needs.- Exploring the Relationship between Generation Z's Beauty Experience and Brand Loyalty: A Comprehensive Study in the Experience Economy Era.- Enhancing Customer Loyalty in Pure Internet Banking: An Analysis of Experience and NPS Shifts Using S-O-R Theory. Part 2: Design for Cognitive Disabilities: Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning Disabilities.- Overcoming Challenges in Questioning People with Intellectual Disabilities regarding their Digital Media Usage Lessons learned from the EVE4all Project.- A Study on the Design of an Emotional Interaction Device for Children with Autism Spectrum Disorder based on Focused Attention Mindfulness.- Experience-Oriented Intervention Strategy for Children with Autism Spectrum Disorders and Their Families: A Framework of Design and Evaluation.- "Mum helps me when the Internet messes up..." Accessibility of e-Health Services for People with Intellectual Disability.- Interventions for Improving Road Surveillance for Teen Drivers with Autism.- DramaPlaya: A Multi-sensory Interactive Toolkit for the Home-Based Drama Therapy of Children with Developmental Delays. Part 3: Universal Access to Virtual and Augmented Reality: Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition.- Enhancing Accessible Reading for All with Universally Designed Augmented Reality - AReader: From Audio Narration to Talking AI Avatars.- Attention and Sensory Processing in Augmented Reality: Empowering ADHD Population.- Virtual Reality Meets Low Vision: The Development and Analysis of MagniVR as an Assistive Technology.- Deaf and Hard of Hearing People's Perspectives on Augmented Reality Interfaces for Improving the Accessibility of Smart Speakers.- Enhancing Electromobility Component Training through Mixed Reality: A Proposal model.- Training Attention Skills in Individuals with Neurodevelopmental Disorders using Virtual Reality and Eye-tracking Technology.- EasyCaption: Investigating the Impact of Prolonged Exposure to Captioning on VR HMD on General Population Population.- Shared Boundary Interfaces: Can One Fit All? A Controlled Study on Virtual Reality vs Touch-Screen Interfaces on Persons with Neurodevelopmental Disorders.

最近チェックした商品