Integral and Inverse Reinforcement Learning for Optimal Control Systems and Games (Advances in Industrial Control)

Integral and Inverse Reinforcement Learning for Optimal Control Systems and Games (Advances in Industrial Control)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 267 p.
  • 言語 ENG
  • 商品コード 9783031452543

Full Description

Integral and Inverse Reinforcement Learning for Optimal Control Systems and Games develops its specific learning techniques, motivated by application to autonomous driving and microgrid systems, with breadth and depth: integral reinforcement learning (RL) achieves model-free control without system estimation compared with system identification methods and their inevitable estimation errors; novel inverse RL methods fill a gap that will help them to attract readers interested in finding data-driven model-free solutions for inverse optimization and optimal control, imitation learning and autonomous driving among other areas.

 

Graduate students will find that this book offers a thorough introduction to integral and inverse RL for feedback control related to optimal regulation and tracking, disturbance rejection, and multiplayer and multiagent systems. For researchers, it provides a combination of theoretical analysis, rigorous algorithms, and a wide-ranging selection of examples. The book equips practitioners working in various domains - aircraft, robotics, power systems, and communication networks among them - with theoretical insights valuable in tackling the real-world challenges they face.

Contents

1. Introduction.- 2. Background on Integral and Inverse Reinforcement Learning for Dynamic System Feedback.- 3. Integral Reinforcement Learning for Optimal Regulation.- 4. Integral Reinforcement Learning for Optimal Tracking.- 5. Integral Reinforcement Learning for Nonlinear Tracker.- Integral Reinforcement Learning for H-infinity Control.- 6. Inverse Reinforcement Learning for Linear and Nonlinear Systems.- 7. Inverse Reinforcement Learning for Two-Player Zero-Sum Games.- 8. Inverse Reinforcement Learning for Multi-player Nonzero-sum Games.

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