Learning: Design, Engagement and Definition : Interdisciplinarity and learning (Educational Communications and Technology: Issues and Innovations)

個数:

Learning: Design, Engagement and Definition : Interdisciplinarity and learning (Educational Communications and Technology: Issues and Innovations)

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合、分割発送となる場合がございます。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 319 p.
  • 商品コード 9783030850807

Full Description

This book examines the topic of learning design from a human, interactive, and collaborative perspective. A variety of pedagogic and instructional modalities are thoroughly investigated as methodologies for creating functional and effective designs for students. The book is appropriate for all levels of teaching and learning, but special attention is paid to the special requirement of higher education, graduate education and post-graduate classrooms.

Within the research chapters are embedded numerous examples, case studies, and implementation guides. The book is a scholarly yet practical guide to learning design and everyone from educational researchers in all areas of educational technology to instructional designers and instructional technologists will find it useful and inspiring at once.  

Contents

Introduction.- A Framework for Inquiry on Instructed Learning.- Making Decisions about Asynchronous and Synchronous Engagement Strategies: Access and Inclusion.- Using Live Interactive Improv to Instill a Participatory, Transactional Learning Culture in the Classroom.- Instructional Design as a Way of Acting in Relationship with Learners.- The Case for Rethinking Multimedia.- Designing Master Courses that Promote Significant, Engaged Learning.- Analogies, Metaphors, and Similes as We Ponder Anew the Aims, Design, and Meaning of Learning.- Learning experience in an Instructional Design doctoral program: A re-design case.- Current and Emerging Views of Learner Experience from the Field of Learning Design & Technology.- Learning to learn lifelong across domains and disciplines: Heutagogy and movement towards triple-loop learning .- Social Media for Connected Learning and Engagement in Online Education.- Design of Learning Experience to Engage Learning in an Instructional Design and Technology Graduate-Level Class: DGBL (Digital-Game-Based-Learning) Cases.- Using Psychological Theories to Enhance Guided Inquiry Design.- The Nature of Learning in Highly Collaborative Environments.- Digital Interactives To Improve Learning In Haiti - Research Innovation And Scholarly Excellence (RISE) Grant Project.- Human Systems Dynamics in Interdisciplinary Education: A Complexity Theory Approach.- A Case Study of China's Edtech Response to the Coronavirus Outbreak: Examining Learning Experiences Designs with a Multidimensional Learning Framework.- Design and Development of Mobile Simulation for Preservice Teacher's Classroom Management Skill Training.- "Tell me about this shoe": object-based learning experiences for undergraduates.- Transforming Universities Into Learning Organizations.- Strategies for Creating Engaging Learning Communities to Inspire & Motivate Adult Learners.- The Invisible Message.- Blocks, Access, Success and Engagement: Learning Design Considerations in Progress-Monitoring Tools for American Sign Language or English.- Neurotechnologies and the Neurodiversity Movement for Defining Learners, Designing Multimedia Learning Spaces, and Evaluating Learning.- Strategies for Creating Engaging Learning Communities to Inspire & Motivate Adult Learners.

最近チェックした商品