Addressing Global Challenges and Quality Education : 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings (Information Systems and Applications, incl. Internet/web, and H

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Addressing Global Challenges and Quality Education : 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings (Information Systems and Applications, incl. Internet/web, and H

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 489 p.
  • 言語 ENG
  • 商品コード 9783030577162
  • DDC分類 371.33

Full Description

This book constitutes the proceedings of the 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, held in Heidelberg, Germany, in September 2020.

The 24 research papers and 20 demo and 5 poster papers presented in this volume were carefully reviewed and selected from 91 submissions. The European Conference on Technology-Enhance Learning, which celebrates its 15th anniversary this year, is committed to address global challenges and quality education. The papers deal with the Sustainable Development Goals, particularly SDG 4 and SDG 10, to help to reduce the existing gaps and inequalities between countries and regions from around the world in terms of inclusiveness, equity, access, and quality of education.

The chapters: "Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective"; "Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties"; "Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education"; and "Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. 

Due to the Corona pandemic EC-TEL 2020 was held as an virtual event.

Contents

Exploring Artificial Jabbering For Automatic Text Comprehension Question Generation.- Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations.- Human-centered design of a dashboard on students' revisions during writing.- An operational Framework for Evaluating the Performance of Learning Record Stores.- Does an e-mail reminder intervention with learning analytics reduce procrastination in a blended university course.- Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective.- What Teachers Need for Orchestrating Robotic Classrooms.- Assessing Teacher's Discourse Effect on Students' Learning: A Keyword Centrality Approach.- For learners, with learners:  Identifying indicators for an academic advising dashboard for students.- Living with learning difficulties: Two case studies exploring the relationship between emotion and performance in students with learningdifficulties.- Learnersourcing Quality Assessment of Explanations for Peer Instruction.- Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings.- Supporting Second Language Learners' Development of Affective Self-Regulated Learning Skills through the Use and Design of Mobile Technology.- We Know What You Did Last Semester:  Learners' Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics.- Teaching Simulation Literacy with Evacuations: Concept, Technology, and Material for a Novel Approach.- Design of conversational agents for CSCL: comparing two types of agent intervention strategies in a university classroom.- Exploring Human-AI Control over Dynamic Transitions between Individual and Collaborative Learning.- Exploring Student-Controlled Social Comparison.- New Measures for Offline Evaluation of Learning Path Recommenders.- Assessing the Impact of the combination of Self-directed learning, Immediate feedbackand Visualizations on Student Engagement in Online Learning.- CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms.- How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach.- Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE.- Utilising Learnersourcing to Inform Design Loop Adaptivity.- Fooling it - Student Attacks on Automatic Short Answer Grading.- Beyond indicators: A scoping review of the academic literature related to SDG4 and educational technology.- Pedagogical underpinnings of open science, citizen science and open innovation activities: a state-of-the-art analysis.- Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks.- InfoBiTS: A mobile application to foster digital competencies of senior citizens.- Student Awareness and Privacy Perception of Learning Analytics in Higher Education.- User Assistance for Serious Games Using Hidden Markov Model.- Guiding Socio-technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework.- Git4School: a Dashboard for Supporting Teacher Interventions in Software Engineering Courses.- Exploring the design and impact of online exercises for teacher training about dynamic models in mathematics.- Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy.- Quality Evaluation of Open Educational Resources.- Designing Digital Activities to Screen Locomotor Skills in Developing Children.- Towards Adaptive Social Comparison for Education.- Simulation Based Assessment of Epistemological Beliefs about Science.- An Approach to Support Interactive Activities in Live Stream Lectures.- Educational Escape Games for Mixed Reality.- Measuring Learning Progress for serving Immediate Feedback needs: Learning Process Quantification Framework (LPQF).- Data-driven Game Design: The Case of Difficulty in Educational Games.- Extracting Topics from Open Educational Resources.- Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT).- OpenLAIR an Open Learning Analytics Indicator Repository Dashboard.- CasualLearn: A smart application to learn History of Art.- Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education.- Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application.

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