Full Description
Game On! Action-Based Training Designs for Better Learning
Passive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.
In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume—from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.
The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.
Contents
Introduction
Chapter 1. Actions Speak Louder Than Words
Chapter 2. It's in the Cards: Card Games for Learning
Chapter 3. Pass Go, Collect $200: Board Games for Learning
Chapter 4. The Great Escape: Escape Rooms for Learning
Chapter 5. Super Storytelling: Instructional Comics for Learning (by Kevin Thorn)
Chapter 6. Choose Your Path: Branching Scenarios for Learning
Chapter 7. Live and In-Person: Live Interactive Experiences for Learning
Chapter 8. Get Real: Augmented Reality for Learning
Chapter 9. Becoming an Avatar: A Metaverse for Learning
Chapter 10. An Anytime, Anywhere Coach: AI-Powered Coaching for Learning
Chapter 11. Action-First for Everyone: Improve Learning Experiences Through Accessibility (by Amy Pape)
Chapter 12. What's Next? Design Your Action-First Learning Project