Action-First Learning : Instructional Design Techniques to Engage and Inspire

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Action-First Learning : Instructional Design Techniques to Engage and Inspire

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 272 p.
  • 言語 ENG
  • 商品コード 9781957157924

Full Description

Game On! Action-Based Training Designs for Better Learning

Passive learning just doesn't cut it in today's evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change.

In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume—from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.

The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.

Contents

Introduction

Chapter 1. Actions Speak Louder Than Words

Chapter 2. It's in the Cards: Card Games for Learning

Chapter 3. Pass Go, Collect $200: Board Games for Learning

Chapter 4. The Great Escape: Escape Rooms for Learning

Chapter 5. Super Storytelling: Instructional Comics for Learning (by Kevin Thorn)

Chapter 6. Choose Your Path: Branching Scenarios for Learning

Chapter 7. Live and In-Person: Live Interactive Experiences for Learning

Chapter 8. Get Real: Augmented Reality for Learning

Chapter 9. Becoming an Avatar: A Metaverse for Learning

Chapter 10. An Anytime, Anywhere Coach: AI-Powered Coaching for Learning

Chapter 11. Action-First for Everyone: Improve Learning Experiences Through Accessibility (by Amy Pape)

Chapter 12. What's Next? Design Your Action-First Learning Project

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