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Full Description
A mystery of obsession exploring the heights and depths within the world of architecture:
Who would you kill to satisfy your creative ego?
On a fog-enshrouded morning, a famous architect plunges to his death off a San Francisco cliff. Architects are being murdered as they compete for developer Magnar Jones's prized commission: a new art museum at the notorious Alcatraz Island. Magnar's devious plan? Turn his design competition into a spectator sport, where architects soon find themselves prisoners.
Tormented architect, Parker A. Rand, confronts the police as the prime suspect, and Magnar's alluring girlfriend, Celadonna Kimm, has her sights on this "friendly neighborhood" architect. With Parker's ambition spiraling into darkness, can this beloved hero win the contest without losing his mind and soul? A tale of intrigue examines arrogance and redemption. Who will succeed—and at what cost?
Contents
prologue The Architect Who Couldn't Fly 13
chapter 1 The Puppet Master: Magnar Jones 19
chapter 2 Museums: Vessels of Life or Death 27
chapter 3 Meet the Competitors 33
chapter 4 Sizing Up 39
chapter 5 Sign Here and Enter to Win 47
chapter 6 The Local Hero: Parker A. Rand 55
chapter 7 Master of the Universe 61
chapter 8 Alcatraz Island: Battle Ground 67
chapter 9 Day One of Four: The East Coast Power Couple: Ling Liang and Chip Tooney 75
chapter 10 Banter on a Glass Bridge 81
chapter 11 Downward Spiral 89
chapter 12 The Corporate Man: Johnny Furnsby 95
chapter 13 Blank Canvases Await 101
chapter 14 Ignition 111
chapter 15 The Peacock: Maxwell Brand 117
chapter 16 Drinking Three Cups of Coffee 123
chapter 17 Confession and Concession 131
chapter 18 Day Two of Four: Stomping the Rock 137
chapter 19 The Mover and Shaker: Margo Hunters 147
chapter 20 Karma and Dogma 153
chapter 21 What is a Design Parti? 159
chapter 22 The Theater of Architecture 165
chapter 23 Day Three of Four: I'll Take Two 171
chapter 24 Capture and Release 177
chapter 25 Architects Grueling at Work 183
chapter 26 Roundtable of Design and Ego 193
chapter 27 An Outcropping 203
chapter 28 Day Four of Four: Flirting with Misfortune
chapter 29 Any Last Words? 219
chapter 30 Tick Tock Goes the Clock 227
chapter 31 Fall from Grace 235
chapter 32 Celadonna's Dalliance 243
chapter 33 Design is Everywhere, People! 251
chapter 34 WTF? 259
chapter 35 Hunting Ground: Shards of Glass 267
chapter 36 ChipLing: Machine for Art 275
chapter 37 PAR Designs: Keep It Simple, Stupid 283
chapter 38 Judge and Jury 293
chapter 39 Apprehension in the Lobby 301
chapter 40 If You Build It, They Will Come 309
chapter 41 End of the Line 317
chapter 42 "Honey, I'm Home" 325
epilogue Glory and Grief 333
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