Full Description
Since its debut in 1996, Tomb Raider has profoundly impacted gaming and popular culture, solidifying Lara Croft's status as a lasting pop culture icon. As the franchise celebrates its 30th anniversary, this academic collection delves into Tomb Raider's legacy from interdisciplinary perspectives, examining gender representation, fan culture, and broader cultural influence.
Organized into four sections, the collection transitions from character-focused critiques to broader cultural and genre-based discussions, demonstrating how Lara's legacy intersects with diverse scholarly perspectives. From being hailed as a feminist icon to facing criticism as a "cyberbimbo," Lara Croft has sparked diverse interpretations and discussions. This collection explores Lara's role in shaping gender representation in gaming, her contested feminist icon status, and how fans engage with the franchise's evolving narrative. It also examines Tomb Raider's impact on the action-adventure genre and critiques its portrayal of colonial themes and cultural heritage.
Tomb Raider at 30 is a critical resource for understanding Tomb Raider's multifaceted impact over the past three decades of interest to scholars across Social Media Studies, Communication Studies, Digital Communication and Digital Sociology.
Contents
Introduction; Natalie Le Clue
Section 1. Body and Identity
Chapter 1. Polygonal Pleasures: Lara Croft's Body and 3D Computer Graphics; Cass Zegura
Chapter 2. Decoding Lara Croft: Fan Perspectives on Gender and Representation in Tomb Raider; Élodie Simard
Chapter 3. Depictions of Lara Croft in Tomb Raider Memes: Nostalgia, Incompetence, and Sexualization; Rachel L. Carazo
Section 2. Memory and Narrative
Chapter 4. Raiding the past: Fan memory and the Tomb Raider legacy; Natalie Le Clue
Chapter 5. Horror, Monsters and Puzzles: Rewriting Tomb Raider in As Above, So Below; Fernando Gabriel Pagnoni Berns and Melissa Cammilleri
Chapter 6. Telling Lara's story: An Analysis of The Tomb Raider Reboot Trilogy Video Games and 2018 Film as Narratives; Janine Engelbrecht
Section 3. Genre and Gaming Influence
Chapter 7. Adventuring Reimagined: How Tomb Raider Pioneered the Action-Adventure Genre; Juan Carlos García Romero
Chapter 8. Lara Croft: Heritage Hero or Maverick? A Law, Management and Popular Culture Perspective; Izabella Parowicz, Luis Javier Capote Perez, and Piotr Stec
Section 4. Colonial Narratives and Cultural Impact
Chapter 9. (Colonial) Shadows of the Tomb Raider: The Portrayal of Archaeology and Exploration of South Asia; Akash Srinivas and Saloni Diwakar
Chapter 10. Rupturing Colonial Narratives: Examining Decolonial Disruptions in the Tomb Raider Films; Nadia Elize Van Der Walt
Chapter 11. Feminine Power in Pixels: Lara Croft's Indian Legacy; Fiza Farooqui
Conclusion; Natalie Le Clue



