- ホーム
- > 洋書
- > 英文書
- > Computer / General
Full Description
Build production-ready creatures in ZBrush using practical recipes that cover sculpting forms, retopology, and UVs in Maya, high-resolution detailing, UDIM workflows, and asset export for VFX and animation pipelines
Key Features
Create production-ready creatures using practical ZBrush sculpting recipes
Build efficient workflows for blocking anatomy, detailing, posing, and preparing assets for VFX and Animation
Optimize high-resolution creature sculpts using Retopology, Layers, and UDIMs
Book DescriptionCreating believable, production-ready creatures is a common challenge for digital sculptors. Without a structured workflow for blocking forms, refining detail, and preparing assets for retopology and UV creation, production can become slow and difficult.
ZBrush Cookbook addresses these challenges through practical, step-by-step recipes that guide you through a complete creature sculpting workflow. This hands-on guide shows how to create high-quality creatures using real production workflows.
You will start with essential setup and best practices for creature creation, then move on to blocking primary forms using Dynamesh and ZSpheres. As the sculpt evolves, you will learn how to retopologize your model in Maya, create UDIM-based UVs, and manage high-resolution sculpts using layers.
The book also covers advanced detailing techniques, including primary, secondary, and tertiary sculpting workflows, custom brushes and alphas, and posing creatures with Transpose Master. You will learn how to export clean meshes and generate maps such as displacement, normal, and cavity for texturing and rendering.
By the end, you will have a practical toolkit of production-focused techniques for building detailed creature sculpts in ZBrush, with insights into maintaining sculpt quality and control.What you will learn
Apply professional creature sculpting workflows in ZBrush
Use Dynamesh, ZSpheres, and Live Sculpting Pro effectively
Sculpt clear primary, secondary, and tertiary forms
Organize and optimize UVs using UDIM workflows
Create custom brushes and alphas for complex surface details
Pose creatures using Transpose Master
Export clean meshes and generate multi-resolution maps
Optimize high-resolution sculpts using Decimation Master
Who this book is forThis book is designed for digital sculptors, creature artists, and 3D modelers who have a basic to intermediate knowledge of ZBrush and want to improve their production workflows. Through practical advice and real-world examples, readers will learn how to create professional-quality creatures suitable for VFX and animation pipelines. Freelancers, students, and junior artists working toward professional-quality creature sculpts for VFX and animation will benefit most from the practical techniques and industry workflows presented in this book.
Contents
Table of Contents
Set Up and Best Practices for a Production-Ready Creature
Blocking with Dynamesh and ZSpheres - Establishing Primary Shapes
Retopology in Maya - Understanding Topology Theory and Creating Clean Geometry for Animation
UV Mapping with UDIMs - Fixing Distortions and Optimizing Workflow
Sculpting in ZBrush - Correct Workflow for Primary, Secondary, and Tertiary Details
Using Layers in ZBrush - Correct Workflow for Primary, Secondary, and Tertiary Details
Dividing the Model to Maximize Resolution
Posing with Transpose Master in ZBrush
Exporting Meshes and Creating Maps
-
- 電子書籍
- 悪役人生RE-take【タテヨミ】第1…



