3D Environment Design with Blender 5 : Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes (2ND)

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3D Environment Design with Blender 5 : Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes (2ND)

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  • 製本 Paperback:紙装版/ペーパーバック版
  • 言語 ENG
  • 商品コード 9781836203292

Full Description

Turn any 2D image into stunning photorealistic 3D models in Blender, mastering advanced texturing, geometry nodes, and lighting techniques for breathtaking landscapes and natural elements with this part-color guide

Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*

Key Features

Create photorealistic 3D models from 2D images using Blender
Learn advanced modeling, texturing, unwrapping, and lighting techniques to achieve realism
Harness the power of geometry nodes to scatter plants, rocks, and other natural elements

Book DescriptionCreating photorealistic 3D scenes in Blender can be tricky due to design pitfalls like modeling inaccuracies and scale mismatches that prevent you from achieving photorealism. Abdelilah Hamdani, a seasoned photorealistic environment designer and instructor with over 25,000 students worldwide, brings his real-world experience working on high-profile projects to simplify the complexities of creating 3D art with Blender.
3D Environment Design with Blender 5 will help you become confident with using realistic texturing and unwrapping to create stunning scenes based on actual references.
This updated edition is based on the latest version of Blender, with a new chapter on geometry nodes. You'll explore natural environment design, using nodes to model realistic plants and scatter them effectively across your scenes. These techniques make building complex, dynamic environments a breeze. As you advance, you'll combine these skills to build your 3D environments from scratch, add natural assets, and refine them with advanced lighting and compositing tricks.
By the end of this book, you'll be able to create beautiful, photorealistic renders and striking lifelike scenes with ease and efficiency—bringing your 3D visions to life.
*Email sign-up and proof of purchase requiredWhat you will learn

Identify and avoid common modeling mistakes when using Blender
Apply advanced texturing and unwrapping techniques
Create and animate realistic water and procedural materials
Design and render true-to-life landscapes and environments
Organize assets efficiently with Blender's Asset Browser
Finalize scenes with professional lighting, 3D rendering, and compositing techniques

Who this book is forThis book is for 3D environment artists, game designers, and CG visualizers aiming to master Blender. Whether you're a professional or aspiring creator, this guide will help you advance your skills in modeling, texturing, lighting, and geometry nodes to achieve photorealism. It is perfect for those already familiar with Blender's interface and eager to advance their expertise in game development, CGI, and architectural visualization.

Contents

Table of Contents

Most Common Modeling Mistakes That Prevent You from Achieving Photorealism
The Basics of Realistic Texturing in Blender
Efficient Unwrapping and Texturing in Blender
Using Geometry Nodes to Create Realistic Natural Plants
Achieving Photorealistic Lighting in Your Environment with Blender
Creating Realistic Landscapes in Blender
Creating and Animating Realistic, Natural-Looking Water
Creating Procedural Mud Material
Texturing the Landscape with Mud Material
Procedural Rock Generation with Geometry Nodes
Creating Realistic Flowers with Geometry Nodes in Blender
Creating Clouds with Geometry Nodes in Blender
Organizing Assets with Asset Browser in Blender 4
Using Particle System to Scatter Objects in Blender
Finalizing the Landscape Scene - Lighting, Rendering, and Compositing

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