Rendered in Bits and Stone : Studies in (In)Tangible Digital Heritage (Mediated Cities)

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Rendered in Bits and Stone : Studies in (In)Tangible Digital Heritage (Mediated Cities)

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  • 製本 Hardcover:ハードカバー版/ページ数 262 p.
  • 言語 ENG
  • 商品コード 9781835952962

Full Description

The field of digital heritage, definable in the most elementary terms as the application of digital technologies to the practices of conservation and heritage practices, has exploded in recent years.

Today it is typical to see 3D modelling, augmented reality, virtual tours and mobile apps as part and parcel of the heritage sector in a whole variety of ways. This has been reflected in academia with a growing number of conferences and publications dedicated to these questions.

The objective of this book is to offer an interdisciplinary examination of such practices which, it is expected, will reveal more of the nuances, interplays and a wider range of interests than is found in the current literature. To that end, the book offers chapters from international scholars in several disciplines: architectural conservation, archaeology, cultural tourism, urban studies and photography; heritage, film, game, museal studies, and scenography.

Their work deals with three broad areas of activity in the digital heritage field that this book defines as the 'digital politics of conservation'; technology as a heritage 'storytelling' device; and digital technologies as tools to create 'virtual models of the past'.

Contents

Introduction

In Tangible Matters: Emergence of the Permanent Exhibit

Maciej Stasiowski

Part I: Politics behind reconstruction

(intangible factors in preservation and restoration)

Chapter 1

Reintegration of Missing Parts on Stone Sculpture: Comparing Traditional and Modern Techniques

Peter Kozub

Chapter 2

Mixing Realities to Awaken the Future: Visiting the monastery of Santa Cruz of Coimbra in 1834

Rui Lobo, Mauro Costa Couceiro

Chapter 3

Making Imagination of Pasts with the Case study "Reconstructing the Neighbourhood"

Atanur Andic

Part II: Agents of Storytelling

(agency versus storytelling)

Chapter 4

The City as a Museum: Restoring the identity and intangible heritage of Nottingham's multicultural past through augmented reality and location-based technology

Andrea Moneta

Chapter 5

Conservation in the post-pandemic era: Avatar-based virtual reality technology provides new opportunities for heritage conservation, a case study of the Bishop Hill Underground Reservoir in Hong Kong

Mingming Zhao, Yuan Jin, Tatjana Crossley, Thomas Chung

Chapter 6

Heterotopia on Demand: The Digital Possesso Project

Hussein Keshani, Antonella de Michelis

Part III: Resurrections

(restoring the damaged, reviving the lost)

Chapter 7

3D Photogrammetric Reconstruction of Al-Khazneh (The Treasury) Utilising Crowdsourced Images & Retracing Visitors' Experiences in the Ancient City of Petra, Jordan

Nemeh Rihani

Chapter 8

Playing the Past: Using WEBXR to rebuild the lost city

Emily Godden

Chapter 9

The Dormant Buildings of Imbros: Dami, Photogrammetry and Drawing

Sevcan Ercan, Joe Graham

Afterword: algorithmic uncertainty

Chapter 10

Machine Vision and Algorithmic Creativity: Application of Image Recognition. Algorithms to Architectural Style Analysis

Małgorzata Starzyńska-Grześ

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