Game Development Patterns with Godot 4 : Create resilient game systems using industry-standard solutions in Godot

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Game Development Patterns with Godot 4 : Create resilient game systems using industry-standard solutions in Godot

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 304 p.
  • 言語 ENG
  • 商品コード 9781835880289
  • DDC分類 794.81525

Full Description

Streamline game development with proven design patterns and create scalable, reliable architectures effortlessly

Key Features

Save time and avoid pitfalls in game development with proven design patterns
Leverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singleton
Learn SOLID principles and refactoring techniques to build scalable, reusable architectures for robust games
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionGame development demands more than just creativity; it requires code that's as dynamic and adaptable as the games you dream of creating. Seasoned Godot developer, educator and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, Henrique Campos introduces you to object-oriented programming design patterns, offering time-tested, reliable solutions to common coding issues. With these patterns, you'll not only build scalable, maintainable architectures for your games but also gain the confidence to tackle real-world development challenges head-on with Godot's built-in features.
In this hands-on guide, you'll step into the role of a game mechanics engineer tasked with implementing requests from a fictional game designer, simulating the collaborative nature of real-world game development. Using Godot 4.3, you'll develop a complete platformer game featuring a playable character, enemies with advanced AI, interactive objects, multiple levels, music, and more. Along the way, you'll master core programming concepts such as SOLID principles, favor composition over inheritance, and have a solid understanding of object-oriented programming along with the principles behind the design patterns.
By the end of the book, you'll be able to diagnose and fix pathologies in your code with ease.What you will learn

Create reusable and scalable code that follows SOLID principles
Identify common game development issues and apply industry-standard solutions
Understand feature requests and how to turn them into concrete solutions leveraging design patterns
Analyze game development pathologies to figure out underlying issues
Architect reliable systems that are understandable, intuitive, and scalable
Structure professional, collaborative game systems that are easy to maintain

Who this book is forIf you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Prior knowledge of programming concepts (e.g., functions, variables, algorithms) and an understanding of Godot's nodes and resources philosophy are essential to fully benefit from this book. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.

Contents

Table of Contents

Understanding Object-Oriented Design
Learning the Four Fundamental Pillars
Creating SOLID Design Solutions
Favoring Composition Over Inheritance
Maintaining Global States with the Singleton Pattern
Decoupling Objects with the Observer Pattern
Spawning Game Objects with the Factory Pattern
Changing Object Behavior with the State Pattern
Designing Actors with the Command Pattern
Implementing AI with the Strategy Pattern
Creating a Power-Up System with the Decorator Pattern
Cross-Fading Transitions with the Service Locator Pattern
Improving Game Feel with the Event Queue Pattern

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