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Full Description
Advance your gameplay programming skills by mastering Unreal Engine 5 C++ scripting for efficient, scalable, and high-performance systems
Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*
Key Features
Write efficient C++ code for scalable gameplay systems in Unreal Engine 5
Optimize performance using advanced engine systems and architecture techniques
Apply concepts through a real-world project to build production-ready gameplay
Book DescriptionModern game development demands performance, scalability, and control that visual scripting alone cannot provide. Unreal Engine 5's C++ system offers this power—but mastering it requires a deeper understanding of engine architecture and gameplay design.
In this book, you'll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. You'll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code.
Guided by real-world examples and a practical project, you'll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, you'll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C++.
*Email sign-up and proof of purchase required What you will learn
Write clean, optimized C++ code for Unreal Engine 5
Work with Unreal Engine architecture for scalable systems
Use pointers efficiently to improve runtime performance
Apply event-driven programming with C++ and Blueprints
Use Unreal Engine macros to extend gameplay systems
Build Blueprint-accessible, optimized C++ components
Implement data-driven gameplay systems in real projects
Who this book is forThis book is for experienced Unreal Engine developers and gameplay programmers looking to deepen their C++ expertise and build scalable, high-performance gameplay systems. A solid understanding of Unreal Engine and C++ is required.
Contents
Table of Contents
Analyzing the Unreal Engine Build Pipeline
Understanding the Engine Reflection System
Mastering Macros
Getting the Best out of Pointers
Handling Event-Driven Architectures
Working with Data Structures
Improving Your Code with Subsystems
Understanding Multithreading and Concurrency
Working with the Log System
Developing Plugins and Modules
Testing Your Application



