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Full Description
Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling series
Key Features
Build a strong foundation in programming concepts and the C# language
Become confident in the fundamentals and features of Unity in line with Unity 6
Create a playable game prototype in Unity--a working first-person shooter game prototype
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You'll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You'll write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You'll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.What you will learn
Master programming fundamentals by breaking them into simple, digestible parts
Understand OOP concepts through clear explanations of C# code sample
Follow simple steps and examples to create and implement C# scripts in Unity 6
Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
Grasp game design document basics, block out level geometry, add lighting, and animate simple objects
Create basic game mechanics, such as player controllers and shooting projectiles, using C#
Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging way, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
Contents
Table of Contents
Getting to Know Your Environment
The Building Blocks of Programming
Diving into Variables, Types, and Methods
Control Flow and Collection Types
Working with Classes, Structs, and OOP
Getting Your Hands Dirty with Unity
Movement, Camera Controls, and Collisions
Scripting Game Mechanics
Basic AI and Enemy Behavior
Revisiting Types, Methods, and Classes
Specialized Collection Types and LINQ
Saving, Loading, and Serializing Data
Exploring Generics, Delegates, and Beyond
The Journey Continues