Taking Blender to the Next Level : Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Taking Blender to the Next Level : Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 520 p.
  • 言語 ENG
  • 商品コード 9781803233567
  • DDC分類 006.696

Full Description

A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more

Key Features

Learn how to use geometry nodes to create motion graphics and dynamic scenes
Understand organic 3D modeling and how to create and animate your own 3D characters
Use physics simulations to create clothing and hair for characters that interact with forces like wind

Book DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.
This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.
By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.What you will learn

Use geometry nodes to quickly create complex 3D scenes and motion graphics renders
Create realistic textures using physically based rendering materials
3D scan real-life objects using a normal camera and clean up the model using Blender
Understand how to model, rig, and animate your own 3D characters
Use rigid body simulations to create dynamic scenes
Understand how to perform 3D tracking within Blender
Become well-versed with compositing 3D renders into live-action footage

Who this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.

Contents

Table of Contents

Using Geometry Nodes To Create Dynamic Scenes
Creating a Motion Graphics Scene Using Geometry Nodes
Organic Modeling P1: Creating a Mushroom
Organic Modeling P2: Creating the Landscape around the Mushroom
PBR Materials: Texturing our Mushroom Scene
3D Scanning and Photogrammetry: Creating Your Own 3D Scans
Modeling an Alien Cartoon Character
Rigging and Animating Your 3D Cartoon Character
Rigid Body Simulation: Destroying a Statue Using Physics
Dynamic Cloth Simulations
Creating Hair Using Particles
Matching Blender's Camera Movement to Live Action Footage
Compositing the Alien Cartoon Character onto the Live Action Footage
The Final Render

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