Virtual and Augmented Reality in English Language Arts Education

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Virtual and Augmented Reality in English Language Arts Education

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  • 製本 Hardcover:ハードカバー版/ページ数 280 p.
  • 言語 ENG
  • 商品コード 9781793629852
  • DDC分類 372.6

Full Description

New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.

Contents

Part 1: Overview and Research: How can virtual and augmented realities support teacher learning?
Chapter 1: A Review of the Literature on Virtual Reality: A New Frontier for English Language Arts Teaching, Paige Jacobson
Chapter 2: VR Immersion in the ELA classroom: Supporting the Professional Development of Novice Teachers, Christine Chang, Elisabeth Etopio, Erin Kearney, and David Mawer
Chapter 3: "So similar, but so different from my real-life classroom": Using Augmented Reality in Teacher Learning to Facilitate Discussion in Diverse ELA Classes, Jennifer M. Higgs, Megan E. Welsh, and Steven Z. Athanases
Part 2: Practical Applications: How can virtual and augmented realities support student learning?
Chapter 4: How Am I Supposed to Teach This? Using Google Cardboards to Enhance English Language Arts Learning, Clarice Moran
Chapter 5: Designing Engaging Virtual Field Trips for Secondary English Language Art Students, Kelly Torres and Aubrey Statti
Chapter 6: Experiencing Literature in Virtual Reality

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