Real-Time 3D Graphics with WebGL 2 : Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition (2ND)

個数:

Real-Time 3D Graphics with WebGL 2 : Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition (2ND)

  • オンデマンド(OD/POD)版です。キャンセルは承れません。
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 500 p.
  • 言語 ENG
  • 商品コード 9781788629690
  • DDC分類 006.76

Full Description

A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more

Key Features

Create visually stunning, high-performance 3D applications for the web with WebGL 2
A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
Unlock a variety of new and advanced features offered in WebGL 2

Book DescriptionAs highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.

Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.

This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.

What you will learn

Understand the rendering pipeline provided in WebGL
Build and render 3D objects with WebGL
Develop lights using shaders, 3D math, and the physics of light reflection
Create a camera and use it to navigate a 3D scene
Use texturing, lighting, and shading techniques to render realistic 3D scenes
Implement object selection and interaction in a 3D scene
Cover advanced techniques for creating immersive and compelling scenes
Learn new and advanced features offered in WebGL 2

Who this book is forThis book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.

Contents

Table of Contents

Getting Started
Rendering
Lights
Cameras
Animations
Colors, Depth Testing, and Alpha Blending
Textures
Picking
Putting It All Together
Advanced Techniques
WebGL 2 Highlights
Journey Ahead

最近チェックした商品