Creating Games with a Purpose : A Framework for PreK-5 Physical Educators

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Creating Games with a Purpose : A Framework for PreK-5 Physical Educators

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 208 p.
  • 言語 ENG
  • 商品コード 9781718236028
  • DDC分類 371.397

Full Description

Develop educational games for physical education classes.

Games are vital to student learning in the elementary physical education classroom, but not all games are rooted in appropriate practices and help educators meet standards. Creating Games With a Purpose: A Framework for PreK-5 Physical Educators With HKPropel Access provides preK-5 physical educators with step-by-step guidance to design games with contextually specific, culturally rich, and student-centered lessons to fulfill educational purposes.

Educators will explore the framework created by the authors to build games intended to match the motor skills of diverse groups of children and meet their social and emotional needs. Using this framework, the text walks PE teachers through the steps of developing games, from the initial conception of an idea to assessing and modifying games. Pedagogical strategies such as differentiation, guided questioning, and contextual considerations further support appropriate educational practices.

The authors present over 35 ready-to-use lesson plans aligned with Grade-Span Learning Indicators from the SHAPE America National Physical Education Standards. Many of these lesson plans offer opportunities for collaboration with other disciplines.

The book is broken into three sections. Part I focuses on the role of play in the lives of humans, both past and present. Nurturing creativity within play opportunities and understanding how the delivery of games affects learning outcomes are explored. Part II introduces the Physical Education Creative Framework (PE-CF) and guides educators through ready-to-use sample games for use in preK to grade 5. In part III educators get to practice designing games with guided questions that incorporate the National Physical Education Standards and the PE-CF. Pedagogical aids throughout the text include chapter objectives, boxes, sidebars, and visual elements such as charts, graphs, and diagrams of games.

Related online materials for the games in chapters 3 through 8 are delivered via HKPropel. The games are presented so that the teacher can transfer the information into the lesson plan format they find useful. Suggested teaching styles, how to introduce the game, ways to expand or deepen student learning outcomes, and contextual considerations to keep in mind are included in the game descriptions, and there are task cards, posters, exit slips, and game materials that can be printed for the reader's use. Nine videos show teachers guiding students through some of the games in the book.

Creating Games With a Purpose gives physical educators a framework to construct games that challenge and inspire elementary students to make choices, solve problems, take on leadership, and gain knowledge—all through play.

Note: A code for accessing HKPropel is included with all new print books.

Contents

Part I. Linking Play, Creativity, and Teaching With Intent

Chapter 1. Play
Introduction
Physical Education
Play
Instructional Design and Delivery
Summary
References

Chapter 2. The Creative Process
Introduction
Creativity
Purpose of a Framework
Creative Process Frameworks
The Physical Education Creative Framework (PE-CF)
Exemplars and Application of the PE-CF
Teaching Styles
Collaboration - Cross curricular - Interdisciplinary
Summary
References

Part II. The Physical Education Creative Framework in Action

Chapter 3. Motor Skill Development Through Games
Introduction
3,2,1, Pattern Games
Jump Rope Shapes
Revenge of the Litterbugs
Designing a Menu for Your Restaurant
Feedback Power
Two Lives
References

Chapter 4. Social and Emotional Skill Building Through Games
Introduction
Big Problem Versus Small Problem
Put Ups = Filling Buckets, Put Downs = Dipping Into Buckets
I Feel Tag
Positive Talk Builders and Bulldozers—Put-Ups and Put-Downs
Reclaiming Your Calm
Stand in My Shoes
References

Chapter 5. Fitness-Focused Games
Introduction
Playing Around With Fitness: Plank Towers and Pair Scares
Goldie and Friends Jogging Club—Using Your School Mascot
Story Warm-Up: Apple Picking
Clear the Castle
Cool Down With Bony Bones
Fitness Poster Project
Fitness Testing Collective Challenges
References

Chapter 6. Strengthening Cultural and Community Connections Through Games
Introduction
Dogsled Racing
Fire Safety Tag
Rock, Paper, Scissors Around the World
Black History Month Fitness Trail
Black History Hula Hoop Showdown
Stick or Pin Knock Down
References

Chapter 7. Enriching Games Through Interdisciplinary Collaboration
Introduction
Dentist Tag
Good Night, Gorilla (Zookeeper Tag)
Playscape Maps
Add and Subtract Basketball
Find The Bones of Pirate Pete
Movement Sentences
References

Chapter 8. Making Games More Inclusive
Introduction
Bridging Language Barriers - Fitness Friends
IEP Deep Dive: Coin Tag
Picture Expressions
Leveling the Playing Field: Scooter Ball
Color- and Number-Code Dribble
References

Part III. Applying the Physical Education Creative Framework

Chapter 9. Applying the Physical Education Creative Framework
Introduction
Your Turn!
Examining Your Curriculum, Resources, and Needs
Summary
References

Chapter 10. Empowering Student Creativity
Introduction
Facilitating Game Creation
Student-Created Games
Summary

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