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Full Description
You ve bested creepers, traveled deep into caves, and maybe even gone to The End and back but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You ll also write programs that: Take you on an automated teleportation tour around your Minecraft world Build massive monuments, pyramids, forests, and more in a snap! Make secret passageways that open when you activate a hidden switch Create a spooky ghost town that vanishes and reappears elsewhere Show exactly where to dig for rare blocks Cast a spell so that a cascade of flowers (or dynamite if you re daring!) follows your every move Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you re a Minecraft megafan or a newbie, you ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Contents
Introduction
Chapter 1: Setting Up for Your Adventure
Chapter 2: Teleporting with Variables
Chapter 3: Building Quickly and Traveling Far with Math
Chapter 4: Chatting with Strings
Chapter 5: Figuring Out What's True and False with Booleans
Chapter 6: Making Mini-Games with if Statements
Chapter 7: Dance Parties and Flower Parades with while Loops
Chapter 8: Functions Give You Superpowers
Chapter 9: Hitting Things with Lists and Dictionaries
Chapter 10: Minecraft Magic with for Loops
Chapter 11: Saving and Loading Buildings with Files and Modules
Chapter 12: Getting Classy with Object-Oriented Programming
Afterword
Block ID Cheat Sheet



