Full Description
Exploring where animality meets digital media in the shadow of climate crisis
Digital Animalities is a groundbreaking investigation into the entanglements of animal life, media infrastructures, and digital technologies in a time of environmental precarity and digital saturation. Revealing the digital as a dynamic site where animal agency and technological systems collide, the contributors eschew simplistic binaries to emphasize complex mediations between animals and digital media.
From wildlife camera traps and virtual zoos to gaming environments and animation tools, these essays explore how animals are captured, played with, and consumed through digital technologies, elaborating their agency in these mediations of ecological and biopolitical processes. Rethinking animality as a fluid and contested terrain shaped by climate change, extinction pressures, and emerging ecopolitical paradigms, Digital Animalities shifts how we consider the impact of the digital on sentient lives and their futures.
Contributors: Giovanni Aloi, Art Institute of Chicago; Etienne S. Benson, Max Planck Institute for the History of Science, Berlin; Sarah Bezan, U College Cork; Michael Fisch, U of Chicago; Kate Galloway, Rensselaer Polytechnic Institute; Christine L. Marran, U of Minnesota; Brian McCormack; Jonathan Osborn; Hannah Tollefson, U of Toronto Scarborough; Tom Tyler, U of Leeds; Paul Wells, Loughborough U; Hang Wu.
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Contents
Contents
Acknowledgments
Introduction: Mediating Animal Life in Ecopolitical Times
Jody Berland and Thomas Lamarre
Part I. Capturing
1. Champing at the Bit: Materialities and Ontologies of the Digital Animal Archive
Etienne Benson
2. The Future of Interaction: Touched by Mediated Animals at the Japanese Living Zoo
Michael Fisch
3. You Turn to the Camera and I Smile: The Apophatic Animal in Trap Cam Footage
Christine L. Marran
4. Tarred Feathers: Mining Tails and Deterrent Media
Hannah Tollefson
Part II. Playing
5. "They're Only Animals. That's No Excuse for Dirty Football!" Sport and the Animated Animal
Paul Wells
6. Listening and Playing with/as Nonhuman Animals in Avatar Video Games
Kate Galloway
7. Robotic Jellyfish Blooms in Anthropocene Oceans
Brian McCormack
8. Saurian Gestures: Animating and Being Animated by Dinosaurs
Jonathan Osborn
9. Rewilding the Virtual: Bewilderment and Ecological Augmentation in Jakob Kudsk Steensen's Re-Wildling
Sarah Bezan
Part III. Consuming
10. Affective Human-Monster Communication in Monster Hunt
Hang Wu
11. Total BS! Why You Should Be Passionate About Crap, and Much Else
Tom Tyler
12. Digital Unworldings: YouTube Animal Videos
Giovanni Aloi
Contributors
Index
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