Queer Game Studies

Queer Game Studies

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  • 製本 Hardcover:ハードカバー版/ページ数 295 p.
  • 言語 ENG
  • 商品コード 9781517900366
  • DDC分類 794.8

Full Description


Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games.These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d\u2019Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.

Contents

ContentsIntroduction: Imagining Queer Game Studies Adrienne Shaw and Bonnie RubergPart I. Defining Queerness in Games1. What Is Queerness in Games, Anyway?Naomi Clark2. QueergamingEdmond Y. Chang3. Queer Theory, the Body, and Video GamesDerek A. Burrill4. Queering Games History: Complexities, Chaos, and CommunityZoya StreetPart II. Queering Game Play and Design5. Ending the Cycle: Developing a Board Game to Engage People in Social Justice IssuesPeter Wonica6. Playing OutsideLeigh Alexander7. Building a Queer MythologyHanna Brady8. For Play? Literary Ludics and Sexual PoliticsAubrey Gabel9. Play and Be Real about It: What Games Could Learn from KinkMattie Brice10. Queering the Snapshot: Ambient Mobile PlayLarissa Hjorth and Kim d'AmazingPart III. Reading Games Queerly11. On "FeministWhorePurna" and the Ludo-Material Politics of Gendered Damage Power-ups in Open-World RPG Video GamesRobert Yang12. Welcome to My Fantasy Zone: Bayonetta and Queer Femme DisturbanceAmanda Phillips13. Roleplay as Queer Lens: How "ClosetShep" Changed My Vision of Mass EffectTodd Harper14. Queer(ing) Gaming Technologies: Thinking on Constructions of Normativity Inscribed in Digital Gaming HardwareGregory L. Bagnall15. On Gone Homemerritt kopasPart IV. Queer Failures in Games16. The Trouble with CommunitiesAdrienne Shaw17. "Play Like a Girl": Gender Expression, Sexual Identity, and Complex Expectations in a Female-Oriented Gaming CommunityGabriela T. Richard18. The Nightmare Is OverKatherine Cross19. Queer Gaming: Gaming, Hacking, and Going Turbo Jack Halberstam 20. The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul Moderated by Bonnie Ruberg21. "I Wouldn't Even Know the Real Me Myself": Queering Failure in Metal Gear Solid 2Jordan YoungbloodPart V. Queer Futures for Games22. If Queer Children Were a Video GameKathryn Bond Stockton23. Queer Growth in VideogamesChristopher Goetz24. Finding the Queerness in GamesColleen Macklin25. Organizing New Approaches to Games: An Interview with Chelsea Howe, Toni Rocca, and Sarah SchoemannModerated by Bonnie Ruberg26. Forty-Eight-Hour Utopia: On Hope and the Future of Queerness in GamesBonnie RubergContributorsIndex

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