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Full Description
Hyperreality is an Alice-in-Wonderland dimension where copies have no originals, simulation is more real than reality, and living dreams undermine the barriers between imagination and objective experience. The most prominent philosopher of the hyperreal, Jean Baudrillard, formulated his concept of hyperreality throughout the 1980s, but it was not until the 1990s that the end of the Cold War, along with the proliferation of new reality-bending technologies, made hyperreality seem to come true. In the "lost decade" between the fall of the Berlin Wall and 9/11, the nature of reality itself became a source of uncertainty, a psychic condition that has been recognizably recorded by that seismograph of American consciousness, Hollywood cinema.
The auteur cinema of the 1970s aimed for gritty realism, and the most prominent feature of Reagan-era cinema was its fantastic unrealism. Clinton-era cinema, however, is characterized by a prevailing mood of hyperrealism, communicated in various ways by such benchmark films as JFK, Pulp Fiction, and The Matrix. The hyperreal cinema of the 1990s conceives of the movie screen as neither a window on a preexisting social reality (realism), nor as a wormhole into a fantastic dream-dimension (escapism), but as an arena in which images and reality exchange masks, blend into one another, and challenge the philosophical premises which differentiate them from one another. Cinema of Simulation: Hyperreal Hollywood in the Long 1990s provides a guided tour through the anxieties and fantasies, reciprocally social and cinematic, which characterize the surreal territory of the hyperreal.
Contents
Introduction: The Hyperreal Theme in 1990s American Cinema
Chapter 1. Back to the Future as Baudrillardian Parable
Chapter 2. The Alien films and Baudrillard's Phases of Simulation
Chapter 3. The Hyperrealization of Arnold Schwarzenegger
Chapter 4. Oliver Stone's Hyperreal Period
Chapter 5. Bill Clinton Goes to the Movies
Chapter 6. Tarantino's Pulp Fiction and Baudrillard's Perfect Crime
Chapter 7. Recursive Self-Reflection in The Player
Chapter 8. Revisiting Baudrillard and The Matrix by Way of the "Real 1999"
Chapter 9. Reality / Television: The Truman Show
Chapter 10. Recombinant Reality in Jurassic Park
Chapter 11. The Brad / Tyler Paradox in Fight Club
Chapter 12. Shakespeare in the 1990s
Chapter 13. Ambiguous Origins in Star Wars Episode I: The Phantom Menace
Chapter 14. Looking for the Real: Schindler's List, Saving Private Ryan, and Titanic
Chapter 15. That's Cryotainment! Postmortem Cinema in the Long 1990s
Bibliography
Index



