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Full Description
This book provides a comprehensive guide to the theory and practice of real-time shadow rendering techniques. It covers a large variety of approaches for creating various effects, including hard, soft, volumetric, and semi-transparent shadows. The new edition includes updates, plus quite a bit of new or extended material such as soft shadow mapping, rectilinear shadow mapping, sparse texture trees, many-light shadows, Voxel-based approaches, transparency effects, deep shadow maps, etc. Source code, videos, and more are available on the book's website.