Design Patterns in .NET 6 : Reusable Approaches in C# and F# for Object-Oriented Software Design (3RD)

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Design Patterns in .NET 6 : Reusable Approaches in C# and F# for Object-Oriented Software Design (3RD)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 375 p.
  • 言語 ENG
  • 商品コード 9781484282441

Full Description

Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement.
Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns,discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.

What You Will Learn

Become familiar with the latest pattern implementations available in C# 10 and F# 6

Know how to better reason about software architecture

Understand the process of refactoring code to patterns

Refer to researched and proven variations of patterns

Study complete, self-contained examples, including many that cover advanced scenarios

Use the latest versions of C# and Visual Studio/Rider/ReSharper

Who This Book Is For
Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems

Contents

Part I: Introduction.- Chapter 1: The SOLID Design Principles.- Chapter 2: The Functional Perspective.- Part II: Creational Patterns.- Chapter 3: Builder.- Chapter 4: Factories.- Chapter 5: Prototype.- Chapter 6: Singleton.- Part III: Structural Patterns.- Chapter 7: Adapter.- Chapter 8: Bridge.- Chapter 9: Composite.- Chapter 10: Decorator.- Chapter 11: Façade.- Chapter 12: Flyweight.- Chapter 13: Proxy.- Chapter 14: Value Object.- Part IV: Behavioral Patterns. - Chapter 15: Chain of Responsibility.- Chapter 16: Command.- Chapter 17: Interpreter.- Chapter 18: Iterator.- Chapter 19: Mediator.- Chapter 20: Memento.- Chapter 21: Null Object.- Chapter 22: Observer.- Chapter 23: State.- Chapter 24: Strategy.- Chapter 25: Template Method.- Chapter 26: Visitor.

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