Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

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  • 製本 Hardcover:ハードカバー版/ページ数 858 p.
  • 言語 ENG
  • 商品コード 9781484271841

Full Description

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:

The latest ray tracing techniques for developing real-time applications in multiple domains
Case studies from developers and studios who have shipped products that use real-time ray tracing.
Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
High performance graphics for 3D graphics, virtual reality, animation, and more

Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

Contents

Preface.- Foreword.- Introduction.- Chapter 1: Ray Tracing Fundamentals.- Chapter 2: APIs.- Chapter 3: Shading and SamplingChapter 4: Denoising, Reconstruction, and Filtering.- Chapter 5: Performance and Optimization.- Chapter 6: Transitioning Ray Tracing.- Chapter 7: Hybrid Rendering Techniques.- Chapter 8: Global Illumination.- Chapter 9: Ray Tracing in the Wild (Case Studies).

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