Learn to Program with Kotlin : From the Basics to Projects with Text and Image Processing (1st)

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Learn to Program with Kotlin : From the Basics to Projects with Text and Image Processing (1st)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 375 p.
  • 言語 ENG
  • 商品コード 9781484268148
  • DDC分類 005

Full Description

Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs.

The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you'll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests.

After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. 

What You Will Learn

Gain the basics of Kotlin using the IntelliJ Java IDE
Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects
Harness functional programming with Kotlin by building an image-processing library
Write software to locate and read speed signs in photos

Who Is This Book For

Anyone who wants to learn how to program or code from scratch. Also great for experienced programmers who want to know more about Kotlin. 

Contents

PART 1 - BASICS.- Chapter 1: Getting Started.- Chapter 2: Simple patterns.- Chapter 3: Arrays and loops.- Chapter 4: Binary choices.- Chapter 5: Integers.- Chapter 6: Values and variables.- Chapter 7: Strings.- Chapter 8: Data structures.- Chapter 9: The file system.- PART II - TEXT.- Chapter 10: Project Austen.- Chapter 11: Anagrams.- Chapter 12: Palindromes.- Chapter 13: Word switch.- PART III - IMAGES.- Chapter 14: Color pictures.- Chapter 15: Pixel transformations.- Chapter 16: Cropping and resizing images.- Chapter 17: Project Dino.- PART IV - VISION.- Chapter 18: Overview.- Chapter 19: Finding digits.- Chapter 20: Parsing the images.- Chapter 21: Reading speed signs.

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