Design Patterns in C# : A Hands-on Guide with Real-world Examples (2ND)

個数:

Design Patterns in C# : A Hands-on Guide with Real-world Examples (2ND)

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 640 p.
  • 言語 ENG
  • 商品コード 9781484260616
  • DDC分類 005

Full Description

Get hands-on experience with each Gang of Four (GoF) design pattern using C#. For each of the patterns, you will see at least one real-world scenario, a coding example, and a complete implementation including output. In addition to GoF patterns, you will learn additional design patterns which are common and equally important.
In this second edition, you will go through the design patterns and their implementation in Visual Studio 2019 and C# 8. Common patterns in asynchronous programming are covered, including the TAP pattern and APM pattern. You will learn via easy-to-follow examples and understand the concepts in depth. With these updated patterns, you will have a collection of programs to port over to your own projects.
The book begins with the 23 GoF design patterns, and then moves onto alternative design patterns, including the Simple Factory, Null Object, and MVC patterns plus various patterns in asynchronous programming. Thebook concludes with a discussion of the criticisms of design patterns and chapters on anti-patterns.
Each chapter includes a Q&A session that clears up any doubts and covers the pros and cons of each pattern. FAQs will help you consolidate your knowledge. 

What You Will Learn

Work with each of the design patterns

Implement the design patterns in real-world applications

Select an alternative to these patterns by comparing their pros and cons

Use Visual Studio Community Edition 2019 to write code and generate output

Who This Book Is For

Software developers, testers, and architects

Contents

Part-I: Gang of Four Design Patterns.- Part I.A: Creational Patterns.- Chapter 1:  Singleton Pattern.- Chapter 2:  Prototype Pattern.- Chapter 3:  Builder Pattern.- Chapter 4:  Factory Method Pattern.- Chapter 5:  Abstract Factory Pattern. - Part I.B: Structural Patterns.- Chapter 6:  Proxy Pattern.- Chapter 7:  Decorator Pattern.- Chapter 8:  Adapter Pattern.- Chapter 9:  Facade Pattern.- Chapter 10:  Flyweight Pattern.- Chapter 11:  Composite Pattern.- Chapter 12:  Bridge Pattern.- Part I.C: Behavioral Patterns.- Chapter 13:  Visitor Pattern.- Chapter 14:  Observer Pattern.- Chapter 15:  Strategy Pattern.- Chapter 16:  Template Method Pattern.- Chapter 17:  Command Pattern. - Chapter 18:  Iterator Pattern.- Chapter 19:  Memento Pattern.- Chapter 20:  State Pattern. - Chapter 21:  Mediator Pattern.- Chapter 22:  Chain of Responsibility Pattern.- Chapter 23:  Interpreter Pattern.- Part-II: Additional Design Patterns.- Chapter 24:  Simple Factory Pattern.- Chapter 25:  Null Object Pattern.- Chapter 26:  MVC Pattern.- Chapter 27: Patterns in Asynchronous Programming.- Part-III: Final Thoughts on Design Patterns.- Chapter 28:  Criticism of Design Patterns.- Chapter 29: Anti-patterns.- Chapter 30:  FAQs.- Appendix A: A Brief Overview of GoF Design Patterns.- Appendix B: Useful Resources.- Appendix C: The Road Ahead.- Appendix D: Important Updates in the Second Edition.-

最近チェックした商品