Exploring C++20 : The Programmer's Introduction to C++ (3RD)

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Exploring C++20 : The Programmer's Introduction to C++ (3RD)

  • ウェブストア価格 ¥16,229(本体¥14,754)
  • APress(2020/08発売)
  • 外貨定価 US$ 84.99
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  • ポイント 735pt
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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 667 p.
  • 言語 ENG
  • 商品コード 9781484259603
  • DDC分類 005

Full Description

Discover everything you need to know about C++ in a logical progression of small lessons that you can work through as quickly or as slowly as you need. This book divides C++ up into bite-sized chunks that will help you learn the language one step at a time. Fully updated to include C++20, it assumes no familiarity with C++ or any other C-based language.

Exploring C++20 acknowledges that C++ can be a complicated language, so rather than baffle you with complex chapters explaining functions, classes, and statements in isolation you'll focus on how to achieve results. By learning a little bit of this and a little of that you'll soon have amassed enough knowledge to be writing non-trivial programs and will have built a solid foundation of experience that puts those previously baffling concepts into context.

In this fully-revised third edition of Exploring C++, you'll learn how to use the standard library early in the book. Next, you'll work with operators, objects, and data-sources in increasingly realistic situations. Finally, you'll start putting the pieces together to create sophisticated programs of your own design confident that you've built a firm base of experience from which to grow.

What You Will Learn

Grasp the basics, including compound statements, modules, and more
Work with custom types and see how to use them
Write useful algorithms, functions, and more
Discover the latest C++ 20 features, including concepts, modules, and ranges

Apply your skills to projects that include a fixed-point numbers and body-mass index applications
Carry out generic programming and apply it in a practical project
Exploit multiple inheritance, traits/policies, overloaded functions, and metaprogramming

Who This Book Is For

Experienced programmers who may have little or no experience with C++ who want an accelerated learning guide to C++20 so they can hit the ground running.  



 

Contents

Part I: The Basics.-1. Honing your tools.- 2. Reading C++ Code.- 3. Integer Expressions.- 4. Strings.- 5. Simple Input.- 6. Error Messages.- 7. For Loops.- 8. Formatted Output.- 9. Arrays and Vectors.- 10. Algorithms and Ranges.- 11. Increment and Decrement.- 12. Conditions and Logic.- 13. Compound Statements.- 14. Introduction to File I/O.- 15. The Map Data Structure.- 16. Type Synonyms.- 17. Characters.- 18. Character Categories.- 19. Case-Folding.- 20. Writing Functions.- 21. Function Arguments.- 22. Using Ranges.- 23. Using Iterators.- 24. Unnamed Functioins.- 25. Overloading Function Names.- 26. Big and Little Numbers.- 27. Very Big and Very Little Numbers.- 28. Documentation.- 29. Project 1: Body-Mass IndexPart II: Custom Types.- 30. Custom Types.- 31. Overloading Operators.- 32. Custom I/O Operators.- 33. Assignmentand Initialization.- 34. Writing Classes.- 35. More About Member Functions.- 36. Access Levels.- 37. Understanding Object-Oriented Programming.- 38. Inheritance.- 39. Virtual Functions.- 40. Classes and Types.- 41. Declarations and Definitions.- 42. Modules.- 43. Old-Fashioned "Modules".- 44. Function Objects.- 45. Useful Algorithms.- 46. More About Iterators.- 47. Ranges, Views and Adaptors.- 48. Exceptions.- 49. More Operators.- 50. Project 2: Fixed-Point Numbers.- Part III: Generic Programming.- 51. Function Templates.- 52. Class Templates.- 53. Template Specialization.- 54. Partial Template Specialization.- 55. Template Constraints.- 56. Names and Namespaces.- 57. Containers.- 58. Locales and Facets.- 59. International Characters.- 60. TextI/O.- 61. Project3: Currency Type.- Part IV: Real Programming.- 62. Pointers.- 63. Regular Expressions.- 64. Moving Data with Rvalue References.- 65. Smart Pointers.- 66. Files and File Names.- 67. Working with Bits.- 68. Enumerations.- 69. Multiple Inheritance.- 70. Concepts, Traits and Policies.- 71. Names, Namespaces, and Templates.- 72. Overloaded Functions and Operators.- 73. Programming at Compile Time.- 74. Project 4: Calculator.

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