Python, PyGame, and Raspberry Pi Game Development (2ND)

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Python, PyGame, and Raspberry Pi Game Development (2ND)

  • ウェブストア価格 ¥8,868(本体¥8,062)
  • APress(2019/05発売)
  • 外貨定価 US$ 44.99
  • ゴールデンウィーク ポイント2倍キャンペーン 対象商品(~5/6)
  • ポイント 160pt
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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 389 p.
  • 言語 ENG
  • 商品コード 9781484245323
  • DDC分類 006

Full Description

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. 

You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. 

The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights and sounds, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 2-4 players.

What You'll Learn

Gain basic knowledge of Python and employ it for game development

Study game projects you can use as templates, such as Bricks, Snake, and Invaders

Work with user-defined functions, inheritance, composition, and aggregation

Implement finite state machines

Integrate your game with electronics using the GPIO pins

Who This Book Is For

Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.

Contents

Chapter 1: What Is a Programming Language?.- Chapter 2: What Is Python?.- Chapter 3: Introducing Python.- Chapter 4: Breaking Free from the Interpreter.- Chapter 5: Making Decisions.- Chapter 6: Making the Raspberry Pi Repeat Itself.- Chapter 7: Container Data Types.-  Chapter 8: Introduction to IDLE running on the Pixel Desktop.- Chapter 9: Basic Introduction to PyGame.- Chapter 10: Designing Your Game.- Chapter 11: Game Project: Bricks.- Chapter 12: User-Defined Functions.- Chapter 13: File Input and Output.- Chapter 14: Introducing Object-Oriented Programming.- Chapter 15: Inheritance, Composition, and Aggregation.- Chapter 16: Game Project: Snake.- Chapter 17: Model View Controller.- Chapter 18: Sound.- Chapter 19: Finite State Machines.- Chapter 20: Invaders.- Chapter 21: Simple Electronics with the GPIOs.- Chapter 22: Copycat Game.- Chapter 23: Couch Multi-Player Quiz Game.- Chapter 24: Conclusion.  

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