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Full Description
This book describes the basics of the digital game development pipeline. Topics covered include generation of concept art, modeling and materials, texturing, animation, scripting, and rendering. Each chapter goes through the theory and practical steps needed to understand and implement a specific part of the pipeline while linking chapters together to form an overview of how that part fits into the whole process. The book focuses on the technical artist, a relatively new position in the games industry.
Contents
Introduction. The Game Development Pipeline. Concept Art. Modeling and Materials. Texturing. Animation. Scripting. Rendering. Conclusions. References. Appendices.