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Full Description
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative.
Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Contents
Table of Contents
Preface
Introduction
1. How Tabletop Games Can Tell Stories
2. Other Narratological Considerations
3. The Board Games of Dungeons & Dragons
4. Tolkien's Legacy
5. The First Splash
6. Children of the Dragons
7. The Age of Expansion
8. Paragraph-Based Games
9. Overproduction and Its Discontents
10. The New Board Games of Dungeons & Dragons
11. Return of the Story-Driven Board Game
12. How We Stopped Worrying About Replay Value and Learned to Love the Story
Epilogue
Glossary
Chapter Notes
Bibliography
Index