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Full Description
Explores the rise of animated documentary and non-fiction in the 21st century
Examines the digitalisation and virtualisation of culture as the backdrop for the rise of contemporary animated documentaries
Focuses on the techno-cultural setting and explores multiple areas of non-fiction
Offers a wide view of visual culture case studies including film, art, journalism, gaming, scientific and data visualization
Confronting shifts in the status and aesthetics of the real, Nea Ehrlich analyses how contemporary technoculture has transformed the relationship of animation to documentary by mapping out two parallel trends: the increased use of animation within documentary or non-fiction contexts, and the increasingly pervasive use of non-photorealistic animation within digital media. As the virtual becomes another aspect of our contemporary mixed reality (physical and virtual), the book aims to understand how this visual paradigm shift influences viewers, both ethically and politically, and questions the wider ramifications of this transformation in non-fiction aesthetics.
Contents
Introduction
Section I: Starting Points: The Evidentiary Status of Animation as Documentary Imagery
1. Why Now?2. Defining Animation and Animated Documents in Mixed Realities
Section II: Animation and Technoculture: The Virtualization of Culture and Virtual Documentaries
3. Screens, Virtuality and Materiality 4. Documenting Game Realities 5. In-Game Documentaries of Non-Game Realities6. Interactive Animated Documentaries: Documentary Games and VR
Section III: The Power of Animation: Disputing the Aesthetics of 'the Real'
7. Encounters, Ethics and Empathy8. Conflicting Realisms: Animated Documentaries and Post-Truth
EpilogueFilmographyBibliography