Game Development Tools (2 Revised)

Game Development Tools (2 Revised)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 320 p.
  • 言語 ENG
  • 商品コード 9781466591394
  • DDC分類 006

Full Description


This second edition brings fresh insights from game professionals, digital content creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. Continuing to focus on practical, implementable tools for game development professionals, this edition provides guidelines, assessments of tools, and third-party applications for game developers. It covers asset tracking, improving remote version control performance, building pipelines that work, GPU debugging, and using in-game audio tools. Technical artists as well as game play, audio, and graphics programmers will find new tools to improve work flow and build games faster. Key FeaturesPresents through coverage of each topic, supplemented with high-quality graphicsHelps experienced game designers optimize their game development pipelinesProvides programmers with new tools to improve work flow and games

Contents

PHILOSOPHY AND METHODOLOGYGame Build Pipelines. Game Streaming: A Planned Approach. Workflow Improvement via Automatic Asset Tracking. Continuous Integration for Games. Persistence Management of Asset Metadata and Tags. Real-Time Tool Communication. Robust File I/O. BUILDABLE TOOLS: Real-Time Constructive Solid Geometry. A COLLADA Toolbox. Shape-Preserving Terrain Decimation and Associated Tools. In-Game Audio Debugging Tools. Pragmatic XML Use in Tools. Low Coupling Command System. Object-Oriented Data. Improving Remote Perforce Usage. THIRD-PARTY TOOLS: Vector Displacement in the Sculpting Workflow. Optimizing a Task-Based Game Engine. Efficient Texture Creation with Genetica. Reducing Video Game Creation Effort with Eberos GML2D. YAML for C++: Applied Data-Driven Design. GPU Debugging and Profiling with NVIDIA Parallel Nsight. FBX Games Development Tools. Index.

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