- ホーム
- > 洋書
- > 英文書
- > Computer / General
Full Description
Guided by the theory of design minimalism where the predominant goal is to craft a game where nothing in the design is superfluous or used by coincidence, but carefully chosen to increase the accessibility, improve the interface, and meaningfully contribute to the game, Nealen and Saltsman (Award-winning Indie game designers) demonstrate how to find the smallest possible subset of mechanics and interfaces that lead to interesting and compelling gameplay. They illustrate by example with insights and philosophies from game industry veterans and independent game developers. Key FeaturesAddresses the game design philosophy and process that encapsulates the spirit of the Independent games movement communityPresents coverage and analysis of existing published games, as well as illustrative examples of original games created specifically for this bookIncludes source code, prototype framework, practical examples, and tutorials on the accompanying web site so that designers can get their own game prototypes up and running fast
Contents
chapter 1 Introductionchapter 2 Fundamentals chapter 3 Initial Prototypingchapter 4 Game Rules and Core Gameplaychapter 5 Controlschapter 6 Visuals and Stylization chapter 7 Sound and Atmosphere chapter 8 Holistic Design chapter 9 Design Theory and History chapter 10 Outlook chapter 11 Appendix: Examples of Minimalist Games