Universal Subgoaling and Chunking : The Automatic Generation and Learning of Goal Hierarchies (The Springer International Series in Engineering and Computer Science)

個数:

Universal Subgoaling and Chunking : The Automatic Generation and Learning of Goal Hierarchies (The Springer International Series in Engineering and Computer Science)

  • オンデマンド(OD/POD)版です。キャンセルは承れません。
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 314 p.
  • 言語 ENG
  • 商品コード 9781461294054
  • DDC分類 006

Full Description

Rarely do research paths diverge and converge as neatly and productively as the paths exemplified by the two efforts contained in this book. The story behind these researches is worth recounting. The story, as far as I'm concerned, starts back in the Fall of1976, when John Laird and Paul Rosenbloom, as new graduate students in computer science at Carnegie-Mellon University, joined the Instructible Production System (IPS) project (Rychener, Forgy, Langley, McDermott, Newell, Ramakrishna, 1977; Rychener & Newell, 1978). In those days, production systems were either small or special or both (Newell, 1973; Shortliffe, 1976). Mike Rychener had just completed his thesis (Rychener, 1976), showing how production systems could effectively and perspicuously program the full array of artificial intelligence (AI) systems, by creating versions of Studellt (done in an earlier study, Rychener 1975), EPAM, GPS, King-Pawn-King endgames, a toy-blocks problem solver, and a natural-language input system that connected to the blocks-world system.

Contents

I. Universal Subgoaling.- 1. Introduction.- 2. The Soar Achitecture.- 3. Empirical Demonstration.- 4. Discussion.- 5. Conclusion.- II. The Chunking of Goal Hierarchies.- 1. Introduction.- 2. Practice.- 3. Stimulus-Response Compatibility.- 4. Goal-Structured Models.- 5. The Xaps3 Architecture.- 6. Simulation Results.- 7. Discussion.- 8. Conclusion.- III. Towards Chunking As A General Learning Mechanism.- 1. Introduction.- 2. Soar—A General Problem-Solving Architecture.- 3. Chunking in Soar.- 4. Demonstration.- 5. Conclusion.- Author Index.- I.- II.- III.

最近チェックした商品