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Full Description
EPUB and EPDF available Open Access under CC-BY-NC-ND licence.
Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers.
The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360o video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.
Contents
What is VR and why use it in research?
Working with existing VR material: content analysis
Working with existing VR material: activities with participants
Working with social VR
Creating 360o imagery
Creating original VR content
Conclusion: next steps in VR research