Full Description
Augmented reality (AR) can bring new levels of engagement to the everyday curricular unit and foster deeper understanding of educational subjects. This book explains how to create and use AR in a school setting to do just that. * Provides a unique and an easy-to-understand manual with user-friendly, step-by-step instructions that not only explain ways to incorporate augmented reality into your classroom and library, but also show you how to create it * Supplies real-world examples of how to effectively use AR in the classroom * Explains the different creation tools available to make AR, such as Aurasma Studio, Layar, and DAQRI * Discusses QR codes and how they play a role in AR